Good shit mayneBubba40 wrote:Ok so all the club mx tracks are scanned, MX tracks kinda suck because of the trees. Sx 1 is insanely detailed at 46 feet I scanned it, compared to the last track at 247 feet. Sx 2 is at 95 feet also very detailed. Should be up tomorrow for track makers to work on. I’ll release all the files for anyone that wanna works on it. Comment on what track you guys are working on please so we don’t have 6 of the same tracks thanks.
Drone scanned track
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Re: Drone scanned track
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
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Re: Drone scanned track
I'll do SX1. Maybe SX2 later.Bubba40 wrote:Ok so all the club mx tracks are scanned, MX tracks kinda suck because of the trees. Sx 1 is insanely detailed at 46 feet I scanned it, compared to the last track at 247 feet. Sx 2 is at 95 feet also very detailed. Should be up tomorrow for track makers to work on. I’ll release all the files for anyone that wanna works on it. Comment on what track you guys are working on please so we don’t have 6 of the same tracks thanks.
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
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Re: Drone scanned track
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
Re: Drone scanned track
Can’t wait!Sandhapper wrote:
Re: Drone scanned track
Clubmx Main track
https://s3.amazonaws.com/drone_assets/9 ... ytjpK1I%3D
https://s3.amazonaws.com/drone-deploy-e ... lLiRN0Y%3D
3d view
http://www.dronedeploy.com/app2/data/59 ... Ra7u5tRTtw
Clubmx practice track
https://www.dronedeploy.com/app2/data/5 ... 6f7/export
https://s3.amazonaws.com/drone_assets/4 ... 9aD9spQ%3D
https://s3.amazonaws.com/drone-deploy-e ... BBlNTNU%3D
https://s3.amazonaws.com/drone_assets/9 ... ytjpK1I%3D
https://s3.amazonaws.com/drone-deploy-e ... lLiRN0Y%3D
3d view
http://www.dronedeploy.com/app2/data/59 ... Ra7u5tRTtw
Clubmx practice track
https://www.dronedeploy.com/app2/data/5 ... 6f7/export
https://s3.amazonaws.com/drone_assets/4 ... 9aD9spQ%3D
https://s3.amazonaws.com/drone-deploy-e ... BBlNTNU%3D
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Re: Drone scanned track
Thanks for sharing all this stuff, Hunter. It's super interesting to see. Also, by making it available for anyone to experiment with, you've enabled the track building community as a whole to learn from it. I think this kind of free flow of information is key to the progression of content for this game.
I downloaded the files for the Clubmx main track and quickly threw something together to see how it worked. The trees really do mean extra work is necessary to smooth things out, or rebuild sections that go under them, but it's really impressive how rideable a lot of it is out of the box. Here are my files if anyone wants to mess with them: http://openlightpictures.com/pub/ClubMXMainTrack.zip
Includes:
bastex.png - 8k overlay
terrain.exr - raw 32-bit export from Blender. Needs to be converted to 16-bit and linearized.
terrain.png - game-ready terrain. Still needs a lot of work, but it's rideable. I really roughly removed most of the trees, and I'm not sure if it's truly linear.
I don't intend to actually finish this track, I was just curious. So feel free to put these to use yourself if they are helpful at all.
I downloaded the files for the Clubmx main track and quickly threw something together to see how it worked. The trees really do mean extra work is necessary to smooth things out, or rebuild sections that go under them, but it's really impressive how rideable a lot of it is out of the box. Here are my files if anyone wants to mess with them: http://openlightpictures.com/pub/ClubMXMainTrack.zip
Includes:
bastex.png - 8k overlay
terrain.exr - raw 32-bit export from Blender. Needs to be converted to 16-bit and linearized.
terrain.png - game-ready terrain. Still needs a lot of work, but it's rideable. I really roughly removed most of the trees, and I'm not sure if it's truly linear.
I don't intend to actually finish this track, I was just curious. So feel free to put these to use yourself if they are helpful at all.
Re: Drone scanned track
Thanks for doing this.ColtonD719 wrote:Thanks for sharing all this stuff, Hunter. It's super interesting to see. Also, by making it available for anyone to experiment with, you've enabled the track building community as a whole to learn from it. I think this kind of free flow of information is key to the progression of content for this game.
I downloaded the files for the Clubmx main track and quickly threw something together to see how it worked. The trees really do mean extra work is necessary to smooth things out, or rebuild sections that go under them, but it's really impressive how rideable a lot of it is out of the box. Here are my files if anyone wants to mess with them: http://openlightpictures.com/pub/ClubMXMainTrack.zip
Includes:
bastex.png - 8k overlay
terrain.exr - raw 32-bit export from Blender. Needs to be converted to 16-bit and linearized.
terrain.png - game-ready terrain. Still needs a lot of work, but it's rideable. I really roughly removed most of the trees, and I'm not sure if it's truly linear.
I don't intend to actually finish this track, I was just curious. So feel free to put these to use yourself if they are helpful at all.