wilson213 wrote:
Made more progress. Thanks dudes. I will adding more details to this and other items for the track, all available for use afterwards.
looks good man! im an architecture student but ive only just realised that i can export revit, autocad and sketchup models into blender for sim models. could make some really detailed objects. but i dont think the time spent would be valued, plus it would it help hinder the performance of this game?
wilson213 wrote:
Made more progress. Thanks dudes. I will adding more details to this and other items for the track, all available for use afterwards.
looks good man! im an architecture student but ive only just realised that i can export revit, autocad and sketchup models into blender for sim models. could make some really detailed objects. but i dont think the time spent would be valued, plus it would it help hinder the performance of this game?
Depends. My experience with sketch up models is you get alot of weird faces & vertex. Plus you have no control over poly count. The more detailed the better imo. Seems like alot of stadiums are around 50k poly. And stuff like this is gonna be under 6k for sure. So with strong lods anything is possible really.
I'm really into autocadd as well but 3ds is so much easier to use for me at this point. If you're a student you should be able to dl 3ds max for free btw.
As far as the time spent on little things like light fixtures, personally I value that alot. It can add alot of realism to an environment.
Hey guys, I've been working on this track for a little bit now and I was wondering if anyone wanted to test it and tell me if I should change anything before I release it. This is one of my first tracks and I think it came out pretty well, but I would still appreciate some feedback. If you are interested in testing it just send me a message. Thanks!
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