New erode test
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Re: New erode test
WTF? it worked for me but now im playing with it, it starts up with the 1.7 update , but i installed this update for it?? -.-
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: New erode test
This isnt an update, it's effectively just another snapshot.Tom cortvriendt wrote:WTF? it worked for me but now im playing with it, it starts up with the 1.7 update , but i installed this update for it?? -.-
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Re: New erode test
That seemed to remove any erosion that occurred.jlv wrote:The best no-op would probably be "raise" with submode "lower only" or vice versa.
Also, what's with the terrain before you update the shading? It moves around a lot
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Re: New erode test
I know, but when i made the batch file i still open up with 1.7BuddyTheElf wrote:This isnt an update, it's effectively just another snapshot.Tom cortvriendt wrote:WTF? it worked for me but now im playing with it, it starts up with the 1.7 update , but i installed this update for it?? -.-
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: New erode test
Did you replace mx.exe with this snapshot? If not, that's why, edit the batch file to open mx-2012-06-22.exe instead.
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Re: New erode test
It's the same as using raise and lower in the editor with focus at 0.DJ99X wrote:Is this a smooth brush it applies? Like, does it linearly taper off in strength from the centre, with no strength at the radius?
The back buffer is out of sync, but since the editor didn't change it it doesn't think it needs to update it. Click somewhere else first and it will resync.DJ99X wrote:That seemed to remove any erosion that occurred.jlv wrote:The best no-op would probably be "raise" with submode "lower only" or vice versa.
It delays the updates so it won't move the ground while the wheel is touching it. It shouldn't care about the shading, although updating the shading will also make it get the terrain tessellation right.DJ99X wrote:Also, what's with the terrain before you update the shading? It moves around a lot
Josh Vanderhoof
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jlv@mxsimulator.com
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Re: New erode test
thamks! this is sick!
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Re: New erode test
Got rid of the environment variables and added it to the tileinfo file. Here are the new tileinfo variable names and defaults:
erode_depth 1.0
erode_lower 100.0
erode_upper 200.0
erode_displacement 8.0
erode_radius 8.0
erode_max_slope 0.25
Also fixed the shading and made the tessellator update it's cached info 8 times more often to reduce the LOD popping.
The editor updates are really laggy now. It's a side effect of speeding up the shading updates and will be fixed soon.
http://mxsimulator.com/snapshots/mx-2012-07-01.exe
http://mxsimulator.com/snapshots/mxbin-2012-07-01
erode_depth 1.0
erode_lower 100.0
erode_upper 200.0
erode_displacement 8.0
erode_radius 8.0
erode_max_slope 0.25
Also fixed the shading and made the tessellator update it's cached info 8 times more often to reduce the LOD popping.
The editor updates are really laggy now. It's a side effect of speeding up the shading updates and will be fixed soon.
http://mxsimulator.com/snapshots/mx-2012-07-01.exe
http://mxsimulator.com/snapshots/mxbin-2012-07-01
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: New erode test
Thanks!
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Re: New erode test
OMG, did not read that as automatic shading updates!!! Yeeehaaawww


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Re: New erode test
Sorta regret texturing tracks with the shadingx2 now, lol. Also, not including the shadows.pgm file.
Reckon you could add a separate colouring file? It's probably worth doing now, as it's something I'd want with the terrain shaders when the shading/shadingx2 files become obsolete. If possible, can it not be fixed resolution like the shading file is? Also, if possible, could the bike draw a line to this image where the bike goes, sorta like how it used to draw the red line? Probably asking too much there. Thanks though
Reckon you could add a separate colouring file? It's probably worth doing now, as it's something I'd want with the terrain shaders when the shading/shadingx2 files become obsolete. If possible, can it not be fixed resolution like the shading file is? Also, if possible, could the bike draw a line to this image where the bike goes, sorta like how it used to draw the red line? Probably asking too much there. Thanks though
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Re: New erode test
would i do it like this?
friction 1.0 1.0
friction 1.0 40.0
friction 1.5 64.0
roll_resist 5.0 15.0 10.0
texture @dirt.ppm
roost texture=@splash.png grow=1.5 slow_angle=0.5 drag=0 size=1.0 r=44 g=33 b=29 fade_a=0
erode_depth 1.0
erode_lower 100.0
erode_upper 200.0
erode_displacement 8.0
erode_radius 8.0
erode_max_slope 0.25
addtile
and how would i go about using it on JLVs sx tracks?
friction 1.0 1.0
friction 1.0 40.0
friction 1.5 64.0
roll_resist 5.0 15.0 10.0
texture @dirt.ppm
roost texture=@splash.png grow=1.5 slow_angle=0.5 drag=0 size=1.0 r=44 g=33 b=29 fade_a=0
erode_depth 1.0
erode_lower 100.0
erode_upper 200.0
erode_displacement 8.0
erode_radius 8.0
erode_max_slope 0.25
addtile
and how would i go about using it on JLVs sx tracks?
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Re: New erode test
Yep, thats it.
You can put your own tileinfo file in the track folder.
You can put your own tileinfo file in the track folder.
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Re: New erode test
Would the easiest way to see this working, be save a demo of it. and keep going over the demo? or what.
