Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
checkerz
Posts: 8788
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

When the IDK tracks came out, I was glad they were given to public since i knew tons had them and I didn't although many bases were mine.I don't think Stephen felt the same so I would check with him if anyone were to touch his stuff. Updating and private sharing sucks, updating and public sharing is rad in my opinion. makes a better community.
mxrewind665
Posts: 2600
Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

checkerz wrote:When the IDK tracks came out, I was glad they were given to public since i knew tons had them and I didn't although many bases were mine.I don't think Stephen felt the same so I would check with him if anyone were to touch his stuff. Updating and private sharing sucks, updating and public sharing is rad in my opinion. makes a better community.
I wish the community would be like it use to. I think it's getting better. However sometimes it reminds me of this. :lol:
Image
Boblob801
Posts: 3998
Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Boblob801 »

Sometimes people just update things to the way they like it and don't think it's good enough or normally there's other limitations on why they can't give it out. If everyone released there edited things we would have a lot of junk
Hi
mx985
Posts: 555
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern commiefornia

Re: Upcoming Tracks and Track Objects #2

Post by mx985 »

Cahuilla creek update lots to do still.
Image
salamanda101
Crushed Dissenter
Posts: 304
Joined: Mon Sep 29, 2014 8:01 am
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by salamanda101 »

looks dope man
DangerJoe
Posts: 247
Joined: Mon Jul 27, 2015 9:20 pm
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by DangerJoe »

Track looks really cool, just wonderin' though. How come some tracks have one area thats just randomly raised a lot, like the part in the top left section of that pic. is it when a track is made in Photoshop or something?
I've been practicing making tracks for a while and never came across a reason behind it :lol:
Sorry if it's a stupid question
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Tracks and Track Objects #2

Post by tyskorn »

It's usually a circle of 100% white and 100% black so the game can read the maximum and minimum height. If you don't have them and you're making tracks in photoshop, your height could get messed up because the game reads new minimum or maximum height values from the terrain you've created.
DangerJoe
Posts: 247
Joined: Mon Jul 27, 2015 9:20 pm
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by DangerJoe »

Ahh ok i see! i've never used PS for tracks, explains why i've never personally experienced it hahaa, thanks for the explanation anyway.
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

mx985 wrote:Cahuilla creek update lots to do still.
Image
still no permission to use my files lol. guess you made everything from scratch.
Image
Ohagan75
Posts: 3777
Joined: Mon Jan 23, 2012 3:17 am
Team: Prime Design GFX
Location: Australia
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Ohagan75 »

pulse wrote:hey buys I have no need for these tracks and if some one wants to finish them or do what ever, Go for it
Bajaacers
cahuillacreekmx
SandyWick (called in game)
You released the height map after telling people you weren't going to finish it. Why does he need to ask your permission to finish what you started?
Image
Donate if you like My Creations
Cody Darr
Posts: 1644
Joined: Thu Oct 01, 2009 2:16 pm
Team: Start Your Systems
Location: Central PA

Re: Upcoming Tracks and Track Objects #2

Post by Cody Darr »

This is MX sim Ohagan, someones gotta bitch about something!
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
mx985
Posts: 555
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern commiefornia

Re: Upcoming Tracks and Track Objects #2

Post by mx985 »

like ohagen just said i got the height map from that thread wich, was free to use.to my understanding so if there is a prob with it you kinda, used the wrong wording or should have not put it out, and stated it could be used by anyone for what ever.
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

well you acting like you made it from scratch, no credit bra
Image
Pumaxcs
Posts: 13209
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Upcoming Tracks and Track Objects #2

Post by Pumaxcs »

You claimed permission not credit.
Image
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
aeffertz
Posts: 4036
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

We have to credit progress pics in this thread now?

Comment Credits:
My brain - thought process
Mom & Dad - conceiving me
Public Schooling System - typing lessons
JLV for the game
Image
Post Reply