Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Ddavis
Posts: 17984
Joined: Wed Sep 28, 2011 1:02 am

Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

Welp, I'm going to crash more times than not on that :lol:
model_90
Posts: 1053
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Team: Heemlock

Re: Upcoming Tracks and Track Objects #2

Post by model_90 »

watchiung the stream now
Peters as sharp as a mouse dick-Ol' PizzaChet
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Wahlamt
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Re: Upcoming Tracks and Track Objects #2

Post by Wahlamt »

Ddavis wrote:Welp, I'm going to crash more times than not on that :lol:
Trying to make it so you have to make a jump to be able to do the one after :lol:
blaster70
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Team: Privateer
Location: Wisconsin

Re: Upcoming Tracks and Track Objects #2

Post by blaster70 »

Day 1 of editing... :D

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MaicoBreako
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Joined: Thu Feb 26, 2015 12:53 am
Location: Idaho

Re: Upcoming Tracks and Track Objects #2

Post by MaicoBreako »

blaster70 wrote:Day 1 of editing... :D

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Peeeeniiiisssss
jlv wrote:
jduuuub wrote: bullshit.
I shit you not!
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Tracks and Track Objects #2

Post by John23 »

Wahlamt wrote:I'm too excited not to tease this haha. Still ways to go before it being near finished...
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that moment when you haven't even completed the first one
jlv wrote:This post is useless.
aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

It's done!

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dionhuybers
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Location: The Netherlands

Re: Upcoming Tracks and Track Objects #2

Post by dionhuybers »

track looks sick aeffertz!

Only 1 thing ive noticed, the offtrack decal looks like a copy and paste work to me, same texture over and over and over again, maybe switch it up a bit would be more realistic
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mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

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Dragon backs added in each "lane" and rythem section replaced the whoops in the merged lane. Also made each lane have a differant mini rythem sorta speak.
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yzmxer608
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Re: Upcoming Tracks and Track Objects #2

Post by yzmxer608 »

Is this what's going on?
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TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Upcoming Tracks and Track Objects #2

Post by dbaum25moto »

aeffertz wrote:It's done!

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mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

yzmxer608 wrote:Is this what's going on?
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Yes it is exactly what is going on. Two split lanes. I have timing gates set up to work it's only a matter of how I'm going to place objects to make it hard to cut.
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dionhuybers
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Re: Upcoming Tracks and Track Objects #2

Post by dionhuybers »

In the last couple of days ive tried 100+ techniques on making good corners, finally found my own way of doing it and think it came out pretty decent.
Normally I hate building corners but now they are fun as hell to create haha

Picture: http://i58.tinypic.com/2gvopqf.jpg

Any tips or thoughts?
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Wahlamt
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Re: Upcoming Tracks and Track Objects #2

Post by Wahlamt »

Not more than looking good! It'll be fun to test.
yzmxer608
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Re: Upcoming Tracks and Track Objects #2

Post by yzmxer608 »

mxrewind665 wrote:Yes it is exactly what is going on. Two split lanes. I have timing gates set up to work it's only a matter of how I'm going to place objects to make it hard to cut.
Cool, going to be every other lap sort of thing?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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