Page 748 of 876

Re: Upcoming Tracks and Track Objects #2

Posted: Sun Dec 20, 2015 11:39 pm
by John23
staydown wrote:Going with a super realistic look and feel on this bad boy.

Image

Image
Sick track.

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Dec 21, 2015 12:45 am
by staydown
Holy page rape, I plan on checking out tons of test track videos for ideas, I'm going to try and model a new water barrier like the that you find with the Google search of "barracuda water barrier" and use that for some of the corners, and I'm even going to attempt to make animated water sprinklers and guys watering the track too, I also need some feedback on what traction to use for the track, one of the major complaints i get on my tracks is on the traction, I usually just copy the info from someone else's track that no one complains about, yet it gets criticized when I use it, so yea, give me some suggestions of tractions that you like from other tracks


Re: Upcoming Tracks and Track Objects #2

Posted: Mon Dec 21, 2015 1:10 am
by DangerJoe
The traction on finger lakes is my favourite traction that I've ever rode ingame. That's just my opinion though, everyone will have a different preference so it's always going to be impossible to please everyone

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Dec 21, 2015 6:34 pm
by Motoboss
DangerJoe wrote:The traction on finger lakes is my favourite traction that I've ever rode ingame. That's just my opinion though, everyone will have a different preference so it's always going to be impossible to please everyone
OMG :shock:
There is someone who actually likes my traction..Never thought I'd see the day...

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Dec 21, 2015 9:20 pm
by Wahlamt
Working on another real life replica track :)

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Dec 21, 2015 11:26 pm
by Aaron Hall
Looks really nice and looks like your could have some nice races on it too will be nice to see it finished

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Dec 22, 2015 12:28 am
by DangerJoe
Motoboss wrote:
DangerJoe wrote:The traction on finger lakes is my favourite traction that I've ever rode ingame. That's just my opinion though, everyone will have a different preference so it's always going to be impossible to please everyone
OMG :shock:
There is someone who actually likes my traction..Never thought I'd see the day...
Dont get too exited, it's only about 7.5/10
Image

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Dec 22, 2015 12:55 am
by MotardMatt220
DangerJoe wrote:
Motoboss wrote:
DangerJoe wrote:The traction on finger lakes is my favourite traction that I've ever rode ingame. That's just my opinion though, everyone will have a different preference so it's always going to be impossible to please everyone
OMG :shock:
There is someone who actually likes my traction..Never thought I'd see the day...
Dont get too exited, it's only about 7.5/10
Image
hah funny one, shut up Joe.... ;)

i too like the traction MotoBoss

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Dec 22, 2015 2:55 am
by DangerJoe
oi oi, cheeky

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Dec 22, 2015 7:16 am
by Wahlamt
Aaron Hall wrote:Looks really nice and looks like your could have some nice races on it too will be nice to see it finished
Thanks! I really believe that it could be good for racing, if inside vs outsides gets equally compelling. Guess I have to make it that way :lol:

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Dec 22, 2015 2:57 pm
by staydown
I tried out the traction from Finger Lakes and it works pretty good. I also took away all the cones, made a new water barrier model, randomized the dozer decals, and made an animated track watering guy. Its coming together pretty good. Does any one know of a water tank model that I can use? The Honda test track had the style that I want, but it was an safed folder. I have seen some screen shots of other tracks that have one on it.

Image

Image

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Dec 22, 2015 5:32 pm
by vortexracingleader
Maybe make the normal maps stronger on the decals.. Also Stewart compound might have one not 100%

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Dec 22, 2015 6:02 pm
by staydown
vortexracingleader wrote:Maybe make the normal maps stronger on the decals.. Also Stewart compound might have one not 100%
Thanks for the advice, the normals do look better in game than in the screenshot. And yes, the Stewart Compound did have the tank.

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Dec 22, 2015 6:34 pm
by Motolife_99
that looks amazing staydown.. just a recommendation i'd make the wet patches a bit slippy , would be cool.

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Dec 22, 2015 8:41 pm
by John23
I'm currently working on a track and it has many tall hills and i want it to have a lot of elevation changes, but I can't figure out how to make the climb up the hill to be smooth and not to steep. Could someone help me or point me in the right direction?