All about making tracks for MX Simulator
mecke96
Posts: 260 Joined: Fri Jan 11, 2013 5:40 am
Team: Northern Factory MX
Location: Sweden, Norrbotten
Post
by mecke96 » Thu Dec 24, 2015 10:05 pm
slowngreen wrote: mecke96 wrote:
Now i need your guys/girls help.
* Do you want me to add .Shp files to every tree on the map and not just some of them?
* What more kind of difficult objects do you want on the track?
Trees laying over the track.
Tree pile.
suggestions?
a few random log crossings would be cool. Just not enough that it becomes something to rage quit over.
sounds good! I was going to do that
I also a little curios to try this (that i have never seen in MXS)
dionhuybers
Posts: 692 Joined: Fri Mar 23, 2012 6:42 pm
Team: AMJ Graphixx
Location: The Netherlands
Post
by dionhuybers » Fri Dec 25, 2015 2:47 pm
Ddavis
Posts: 17965 Joined: Wed Sep 28, 2011 1:02 am
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by Ddavis » Fri Dec 25, 2015 5:31 pm
Motolife_99 wrote: oh my god
mxsrider96
Posts: 3603 Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana
Post
by mxsrider96 » Fri Dec 25, 2015 6:49 pm
dionhuybers wrote: SOON.
GNARLY
mecke96
Posts: 260 Joined: Fri Jan 11, 2013 5:40 am
Team: Northern Factory MX
Location: Sweden, Norrbotten
Post
by mecke96 » Fri Dec 25, 2015 9:52 pm
Awesme Dion!!! ;D
i cant wait untill the track is done!
mecke96
Posts: 260 Joined: Fri Jan 11, 2013 5:40 am
Team: Northern Factory MX
Location: Sweden, Norrbotten
Post
by mecke96 » Fri Dec 25, 2015 9:53 pm
Soon my friends! This track object will be released in the enduro im making
honda23
Posts: 577 Joined: Wed Apr 04, 2012 1:05 pm
Team: RKI/JDS
Location: Italy
Post
by honda23 » Sat Dec 26, 2015 4:23 pm
Are you ready for this?
Gabriele Grossi #22 | RKI JayDeeSounds Italia Racing Team
Trackmaker, PM me to get your favourite track done at reasonable prices!
If you like my works --> https://www.paypal.me/Gabrielegrossi
DangerJoe
Posts: 247 Joined: Mon Jul 27, 2015 9:20 pm
Team: Privateer
Post
by DangerJoe » Sat Dec 26, 2015 4:33 pm
unrealistic. no tracks in real life are black and white. smh.
Lynch
Posts: 1441 Joined: Fri Jun 29, 2012 6:49 pm
Team: Atlas Technologies
Location: Sweden
Post
by Lynch » Sat Dec 26, 2015 6:27 pm
DangerJoe wrote: unrealistic. no tracks in real life are black and white. smh.
this guy
dionhuybers
Posts: 692 Joined: Fri Mar 23, 2012 6:42 pm
Team: AMJ Graphixx
Location: The Netherlands
Post
by dionhuybers » Sat Dec 26, 2015 9:20 pm
DangerJoe wrote: unrealistic. no tracks in real life are black and white. smh.
You probably did not unlocked this track yet...
its all in collor for me.
DJ99X
Posts: 15523 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Sat Dec 26, 2015 11:09 pm
honda23 wrote: Are you ready for this?
Noice. Wish I tried getting a panorama shot of the surroundings whilst I was there
DangerJoe
Posts: 247 Joined: Mon Jul 27, 2015 9:20 pm
Team: Privateer
Post
by DangerJoe » Sun Dec 27, 2015 12:30 pm
dionhuybers wrote: DangerJoe wrote: unrealistic. no tracks in real life are black and white. smh.
You probably did not unlocked this track yet...
its all in collor for me.
I'm stuck on level 6, can't jump over that damn monkey.
mecke96
Posts: 260 Joined: Fri Jan 11, 2013 5:40 am
Team: Northern Factory MX
Location: Sweden, Norrbotten
Post
by mecke96 » Sun Dec 27, 2015 5:01 pm
It all starts to fall together now. Have done some environmental updates on some sections.
Every thing is low poly so it should´t be any problems
Also if you guys wonder why it will take some time to finish it here is a picture on the track from above... its big!
Wahlamt
Posts: 7937 Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:
Post
by Wahlamt » Sun Dec 27, 2015 6:00 pm
mecke96 wrote: It all starts to fall together now. Have done some environmental updates on some sections.
Every thing is low poly so it should´t be any problems
Also if you guys wonder why it will take some time to finish it here is a picture on the track from above... its big!
Images
I think you should send me an updated version