yeah i mostly did the layout some decals and most of the jumps, it looks how i left it anywayWahlamt wrote:Oh okay! Guess you should have credit too then. There is just 1 "single" + turn I haven't done anything to, just slightly widened a rut going out of the turn. Quite a few jumps are left in the original shape, just narrowed down.ROSE822 wrote:I was the first one to do mostly jumps etc on it then I stopped... But I guess you lot went of my jumps and re done them, thanks for the credit
Upcoming Tracks and Track Objects #2
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Re: Upcoming Tracks and Track Objects #2

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Re: Upcoming Tracks and Track Objects #2
Overlay normal map for Hangtown


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Re: Upcoming Tracks and Track Objects #2
so nice !
how you made this ?
how you made this ?
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
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Re: Upcoming Tracks and Track Objects #2
It's that time again *salivating*Racers52 wrote:Overlay normal map for Hangtown
WAR CRY <3
Sun Burn
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Re: Upcoming Tracks and Track Objects #2
I use the xnormal plugin for Photoshop.M@xTizZz wrote:so nice !
how you made this ?
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Re: Upcoming Tracks and Track Objects #2
This year with the halfpipe?Racers52 wrote:Overlay normal map for Hangtown
https://gyazo.com/4a0c0f5965d4a09e340fff668ad181b8.png
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Re: Upcoming Tracks and Track Objects #2
This year will have the half pipe, yes.jonracer594 wrote:This year with the halfpipe?Racers52 wrote:Overlay normal map for Hangtown
https://gyazo.com/4a0c0f5965d4a09e340fff668ad181b8.png
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Re: Upcoming Tracks and Track Objects #2
Slightly crying at the beautiful sight of this



#1 All Time 250 RF NA Motocross Winner
#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List

#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List
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Re: Upcoming Tracks and Track Objects #2
Did you pull height data for i or just do something else?
I haven't played with world machine in a while but you can get some really cool results from it for erosion and whatnot with texture and displacement outputs (what the MvA guys used to use).
I haven't played with world machine in a while but you can get some really cool results from it for erosion and whatnot with texture and displacement outputs (what the MvA guys used to use).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Upcoming Tracks and Track Objects #2
I haven't used height data for my stuff. Is this something I should look into?
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Re: Upcoming Tracks and Track Objects #2
I had a lot of big plans to do things with L3DT and Terragen that I never did using their terrain and texture stuff. Few test trial runs but never put anything to motion. Stupid work and school, crushing dreams since day 1. 

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Re: Upcoming Tracks and Track Objects #2
Jake i went back and redid everything so nothing is from the original versionROSE822 wrote:yeah i mostly did the layout some decals and most of the jumps, it looks how i left it anywayWahlamt wrote:Oh okay! Guess you should have credit too then. There is just 1 "single" + turn I haven't done anything to, just slightly widened a rut going out of the turn. Quite a few jumps are left in the original shape, just narrowed down.ROSE822 wrote:I was the first one to do mostly jumps etc on it then I stopped... But I guess you lot went of my jumps and re done them, thanks for the credit
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
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Re: Upcoming Tracks and Track Objects #2
I was just curious if you used it for the offtrack stuff like rain ruts and stuff but normally it isn't detailed enough to look good.Racers52 wrote:I haven't used height data for my stuff. Is this something I should look into?
Here's an example of what world machine can do, I did from a track Darr was working on. Obviously you'd mask out the track path and whatnot afterwards, but for a base texture, and smoothing the output displacement map (to decrease geometry for in game use) with a normal map created from the actual output it probably wouldn't look too bad.

Example of the texture output at 8192x8192, the colors can all be changed and stuff.

It might be too much of a pain and cause fps decreases to be worth it for tracks specifically made to race on, but otherwise I think you could get some really cool results. If you ride the original Mission Valley Checkerz did you can see rain ruts and stuff, not sure if he did those by hand or this method though.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Upcoming Tracks and Track Objects #2
Damn that track ^^^^ has some nice hair hahaha.
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Re: Upcoming Tracks and Track Objects #2
So did the nationals get the go ahead? Should i continue on muddy? I haven't heard anything haha