Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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J.Perry-669
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Re: Upcoming Tracks and Track Objects #2

Post by J.Perry-669 »

Image
halfa hours work, could be cool, probably shit :)
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Aaron Hall
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Re: Upcoming Tracks and Track Objects #2

Post by Aaron Hall »

It's made by you jack of course it will be shit
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Re: Upcoming Tracks and Track Objects #2

Post by jason_pama »

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onefoureight
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Re: Upcoming Tracks and Track Objects #2

Post by onefoureight »

Jay wrote:Image
jason_pama wrote:Image
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Re: Upcoming Tracks and Track Objects #2

Post by Sandhapper »

Jay wrote:Image
That's looking insane.

I'm curious how you made that. Only photoshop? :shock: I've always wished to be able to make that myself.
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barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

I think this is the earliest I've started a SX season. Just needs a few more bales and some color. I sure hope 2017 rF SX is still on. :(
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Re: Upcoming Tracks and Track Objects #2

Post by Mr. Wiggles »

Looks good
barrington314 wrote:I think this is the earliest I've started a SX season. Just needs a few more bales and some color. I sure hope 2017 rF SX is still on. :(
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Re: Upcoming Tracks and Track Objects #2

Post by Big Smooth one3 »

barrington314 wrote:I think this is the earliest I've started a SX season. Just needs a few more bales and some color. I sure hope 2017 rF SX is still on. :(
Are you building these only off the 3d "layout" images that have been released? That has to be a bit of a challenge I would think. Looks like you're making great progress, though.
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barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

Big Smooth one3 wrote:
barrington314 wrote:I think this is the earliest I've started a SX season. Just needs a few more bales and some color. I sure hope 2017 rF SX is still on. :(
Are you building these only off the 3d "layout" images that have been released? That has to be a bit of a challenge I would think. Looks like you're making great progress, though.
Partially. I do have somewhat of a system in photoshop from previous years to draw my own blueprints that will be pretty similar to dirtwurx. The upside to using editor is that it's easy to measure everything out. And using past measurements from dirtwurx blueprints, one could get the layouts pretty close that way too. I'm pretty meticulous when it comes to using gradients to measure the lane width and jump spacing.
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Re: Upcoming Tracks and Track Objects #2

Post by Wahlamt »

You guys that know the scales and stuff, I'm going to try and get some good gradients that I could potentially re-use when needed. However what is the scale/length stuff of these trackmaps (roughly)? Going to try and build this one just to try and learn:
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Re: Upcoming Tracks and Track Objects #2

Post by Aaron Hall »

Personally Kris i would go onto a RF sx track and use the gradients to measure the length of things

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I went on 2016 Boston and measured this jump out and the length of it was 95
Then add up all the jumps within a straight and add a couple of foot each side and that would give you a rough length for your straights

I feel that would be the easiest way if there is no actually measurements for the track maps
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Re: Upcoming Tracks and Track Objects #2

Post by mxsrider96 »

I don't know if he'd give out that kind of information (the scale that he uses for rF replicas), but Barrington was extremely helpful to me for the 3 weeks that I was obsessed with trying to get good at making tracks. A pm to him may point you in the right direction Storken :wink:
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Re: Upcoming Tracks and Track Objects #2

Post by ROSE822 »

wrong topic i know but has anyone got a sx template for ingame gradients and not photoshop??
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ColtonD719
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Re: Upcoming Tracks and Track Objects #2

Post by ColtonD719 »

Wahlamt wrote:You guys that know the scales and stuff, I'm going to try and get some good gradients that I could potentially re-use when needed. However what is the scale/length stuff of these trackmaps (roughly)?
The published Dirt Wurx maps used to have height and length noted. Here are a few for reference:
Image
Image
Image

Of course, how you translate that into in-game scale is up to you. But hopefully that gives you some numbers to start with!

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barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

Sorry guys, my gradients are a mess. :oops:
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I have some "off season" tracks that I want to get out, which I will try to clean up so that people will have some gradients to try out. :)
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