Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
broland278
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Re: Upcoming Tracks and Track Objects #2

Post by broland278 »

Jre wrote:HUGE THANKS man that worked. I thought it could be something like that. Now the progress will continue happily, hopefully.
Track is looking cool from the sneak peaks!
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mxsrider96
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Re: Upcoming Tracks and Track Objects #2

Post by mxsrider96 »

Jre, did you make those decals yourself? Those look fucking sick
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Jre
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Re: Upcoming Tracks and Track Objects #2

Post by Jre »

Thanks. Yeah those are just some fast stuff for testing how it looks. Going to modify them a bit and add more "stuff" not just the ruts.
ColtonD719
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Re: Upcoming Tracks and Track Objects #2

Post by ColtonD719 »

mxsrider96 wrote:Jre, did you make those decals yourself? Those look fucking sick
Agreed. The decals look great. Can't wait to see them while riding in game.
SPEED763
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Re: Upcoming Tracks and Track Objects #2

Post by SPEED763 »

Jre wrote:Thanks. Yeah those are just some fast stuff for testing how it looks. Going to modify them a bit and add more "stuff" not just the ruts.

due this is some boss ass shizz! id be totally interested in learnin some stuff from you if you ever wanna share, i will likewise do the same. i knew about the # setting for the actual rotation degrees. took me lots of time to get here and will gladly help if i can. if you wanna pm id love to chat about making the shp, obj, and blend files. ive made trees and bushes in blender with ease but where i fail is rendering them suitible for mxs in game.
Jay
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Re: Upcoming Tracks and Track Objects #2

Post by Jay »

They look awesome Jre ! good stuff
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137
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Another one by Mr. Barrington. Just helping out

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If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Squidmob567
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Re: Upcoming Tracks and Track Objects #2

Post by Squidmob567 »

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MX4EVER
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Re: Upcoming Tracks and Track Objects #2

Post by MX4EVER »

Squidmob567 wrote:Image
Which program do u use to do this pkans ?
137 wrote:Image
#PORN
Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. | YouTube
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Osari52
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Re: Upcoming Tracks and Track Objects #2

Post by Osari52 »

Never really though about posting this here:

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***TRACK DESIGNED AND BUILT BY CHRIS RIESENBERG***
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mxsrider96
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Re: Upcoming Tracks and Track Objects #2

Post by mxsrider96 »

Boy, Chris sure did have a hard on for over under bridges when he was designing these tracks. 4 for 4 so far. If the Strip has one, then every single SX Madness track will have one
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Squidmob567
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Re: Upcoming Tracks and Track Objects #2

Post by Squidmob567 »

MX4EVER wrote: Which program do u use to do this plans ?
Illustrator
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MX4EVER
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Re: Upcoming Tracks and Track Objects #2

Post by MX4EVER »

Squidmob567 wrote:Illustrator
I was expecting something more ergonomic haha
Niko | Mouk Lab | Admin of MXS-Concept // MyMXB // MXBikes-Shop // among others. | YouTube
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Squidmob567
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Re: Upcoming Tracks and Track Objects #2

Post by Squidmob567 »

MX4EVER wrote:
Squidmob567 wrote:Illustrator
I was expecting something more ergonomic haha
Lol yeah not much to it, "Pen tool" copy and paste
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checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

mxsrider96 wrote:Boy, Chris sure did have a hard on for over under bridges when he was designing these tracks. 4 for 4 so far. If the Strip has one, then every single SX Madness track will have one
LOL, it was actually a late addition to round 4, and Round 5 doesn't have one....yet. LOL kidding, it won't.
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