Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Post Reply
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: Upcoming Tracks and Track Objects #2

Post by mace-x »

a tree :)
Image

it´s 1300 poly´s, the 1st lod is at 300 poly´s and the 2nd lod is at 2 poly´s :lol:
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
ddmx
Posts: 5381
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Upcoming Tracks and Track Objects #2

Post by ddmx »

looks great man! what the game needs is def. more vegetation
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Tracks and Track Objects #2

Post by Duckstream »

x200
more stuff to environment is always for good,
i like having as much realism in environment even if the track itself, was unrealistic..

they look great mace, hope you get good use with them :)
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Upcoming Tracks and Track Objects #2

Post by yzmxer608 »

Looks good Mace :). I made a 4 plane tree to see how it would be versus the 2 plane trees. They are weird when you are close to them because it seems like you are always staring at the side of one of the planes, so it looks invisible. Farther away you can see them though. Not sure if it's worth using them over the regular 2 planes.

What trees are those Bryan?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

mace-x wrote:a tree :)
http://img840.imageshack.us/img840/3889/arblo1.jpg

it´s 1300 poly´s, the 1st lod is at 300 poly´s and the 2nd lod is at 2 poly´s :lol:
Once JLV has that model to billboard thing, that last lod shouldnt be necessary.

Also, that will look bad in game with that smooth alpha gradient. You need to make it 100% alpha, or 0% alpha. Nowhere inbetween
jlv
Site Admin
Posts: 15336
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by jlv »

You still need a 1 plane model for the lowest LOD. All the game does is aim it at the viewer.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

OK, so its no a billboard as such?
jlv
Site Admin
Posts: 15336
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by jlv »

No, it just points the model at the viewer when the model is more than 2^x feet from the viewer (where x is the > 3.25 angle from the statue definition). It's still rendered with the statues and is lit like a statue.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
motoxlova#1
Posts: 595
Joined: Sun Sep 06, 2009 6:19 pm
Team: Free lancer
Location: Ky,Northern
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by motoxlova#1 »

A Sx I'm currently working on... Billboards are just random paste at the moment (Will be better at full release). Disp is about 50% done... still have to add some more lines. I'll try to have a better pic up tomorrow.
Image
Image
checkerz
Posts: 8791
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

getting better, try not to use just 90 and 180 degree corners. Use some angled stuff and such.
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

I think your 180 degree berms are too far away from the last/first jump in the straights.

SX's are tight, like ... nevermind
Image
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

Your right. Nevermind by Nirvana was tight
motoxlova#1
Posts: 595
Joined: Sun Sep 06, 2009 6:19 pm
Team: Free lancer
Location: Ky,Northern
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by motoxlova#1 »

To-do list. Work on turn angles, and moving 180's closer. Thanks guys.
Image
adhkcrfhonda
Posts: 1526
Joined: Sun Dec 14, 2008 4:46 pm

Re: Upcoming Tracks and Track Objects #2

Post by adhkcrfhonda »

and i would think about making stuff more rounded to the ground. some stuff doesnt look as smooth as it could be. not bad looking at all so far.
Image
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Upcoming Tracks and Track Objects #2

Post by BRYAN17 »

MX 338 Southwick first section
Attachments
screenshot061.png
(737.13 KiB) Downloaded 34 times
Image
Post Reply