All about making tracks for MX Simulator
Jay
Posts: 1655 Joined: Wed Oct 12, 2011 4:59 am
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by Jay » Thu Dec 28, 2017 1:16 pm
better example of what I'm saying bar wise and its only ~ 200 poly from memory
MX|VISUALS
Posts: 147 Joined: Sat Apr 09, 2016 10:34 am
Team: Privateer
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by MX|VISUALS » Thu Dec 28, 2017 3:14 pm
I can see my pc exploding already
yzmxer608
Posts: 15352 Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A
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by yzmxer608 » Thu Dec 28, 2017 5:38 pm
MX|VISUALS wrote: I can see my pc exploding already
Jay wrote: and its only ~ 200 poly from memory
Jay can you make the Monster girls 3d too? I'd be fine with more than 200 polys for them though.
TeamHavocRacing wrote: If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Sandhapper
Posts: 1267 Joined: Sat Jul 10, 2010 9:21 am
Team: MotoRAD
Location: The Nederlands
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by Sandhapper » Thu Dec 28, 2017 6:07 pm
yzmxer608 wrote: Jay can you make the Monster girls 3d too? I'd be fine with more than 200 polys for them though.
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
aeffertz
Posts: 4039 Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin
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by aeffertz » Thu Dec 28, 2017 8:01 pm
Jay wrote:
better example of what I'm saying bar wise and its only ~ 200 poly from memory
Yeah that certainly looks better but figured it'd be more polys than that.
Jay
Posts: 1655 Joined: Wed Oct 12, 2011 4:59 am
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by Jay » Mon Jan 01, 2018 8:48 am
Aaron Hall
Posts: 1229 Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161
Contact:
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by Aaron Hall » Wed Jan 03, 2018 12:07 am
Thanks to Ruben for helping with his math skills
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Sandhapper
Posts: 1267 Joined: Sat Jul 10, 2010 9:21 am
Team: MotoRAD
Location: The Nederlands
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by Sandhapper » Wed Jan 03, 2018 12:13 am
Aaron Hall wrote: Thanks to Ruben for helping with his math skills
Rendering heightmap, getting it in game, positioning / editing overlay + getting it in game
Thanks to Hunter for the actual scan of the track!
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
Ddavis
Posts: 17988 Joined: Wed Sep 28, 2011 1:02 am
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by Ddavis » Wed Jan 03, 2018 12:56 am
Jay wrote:
Is this "your version" of A1 or is this the track we'll be playing on for mxsemf? Both versions will be sick if it isn't the one we're racing but still, looks amazing Jay.
manii20
Posts: 584 Joined: Mon Feb 15, 2016 11:17 pm
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by manii20 » Wed Jan 03, 2018 10:28 am
Jay wrote:
looks awesome!
Jay
Posts: 1655 Joined: Wed Oct 12, 2011 4:59 am
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by Jay » Wed Jan 03, 2018 12:34 pm
[quote="Ddavis"][/quote]
Not sure what EMF but this will be released in a few days along with 2017 A1 and 2 AX tracks
Jay
Posts: 1655 Joined: Wed Oct 12, 2011 4:59 am
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by Jay » Wed Jan 03, 2018 12:36 pm
Ddavis wrote: Is this "your version" of A1 or is this the track we'll be playing on for mxsemf? Both versions will be sick if it isn't the one we're racing but still, looks amazing Jay.
Not sure what EMF are doing however.. This will be released in a few days along with 2017 A1 and 2 AX tracks
sorry for x2 post... accidentally clicked off of the first post ..
manii20
Posts: 584 Joined: Mon Feb 15, 2016 11:17 pm
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by manii20 » Wed Jan 03, 2018 12:51 pm
Aaron Hall wrote: Thanks to Ruben for helping with his math skills
looking clean boys! Good luck on the project
Jay
Posts: 1655 Joined: Wed Oct 12, 2011 4:59 am
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by Jay » Wed Jan 03, 2018 1:07 pm