Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
mace-x
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Re: Upcoming Tracks and Track Objects #2

Post by mace-x »

woah, that makes me remember!
edgar torronteras: extreme biker!
there where a track in a post apocalypse city hahaha, you jumped into the buildings and stuff, was so awesome!

i really want a decent collision :(
TimFerry15 wrote: I've actually gotten into making collision, somewhat, and it's not that hard.

I just use Blender; making spheres that fill up the object. You just need the coordinates and sizes of the spheres. So, when it defaults to a size 1 sphere, at [0,0], it's not very hard at all getting the numbers for the collision file.

I know that this is off topic, but wouldn't it be nice if objects had the same collision (/traction levels, i don't know exactly what it uses) as the ground? Then the collision file could just be the [friction spring damping] settings. And you would also get a perfect surface, not multiple spheres put together.
i´ll give it a check, thanks for the tip :)

i really like that idea, the track is a 3d model that simplifies at long distances true jlv?
what if we use the same collision that the track uses for custom 3d models?
making the collision in faces instear of spheres and maybe write the phyton script to auto convert all the faces into collision faces.
dont know if i get myself explained :lol:
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
ddmx
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Re: Upcoming Tracks and Track Objects #2

Post by ddmx »

someone needs to write a script that gets the size and position of spheres, and outputs it to a text file
mace-x
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Re: Upcoming Tracks and Track Objects #2

Post by mace-x »

Image

sorry for the big image, is this kerb too small?

http://img291.imageshack.us/img291/159/ ... t029pm.jpg
tere´s the link in any case, thanks :)
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Mr.Two
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Re: Upcoming Tracks and Track Objects #2

Post by Mr.Two »

I think the size is fine.
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Motoboss
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Re: Upcoming Tracks and Track Objects #2

Post by Motoboss »

Mr.Two wrote:I think the size is fine.
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mace-x
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Re: Upcoming Tracks and Track Objects #2

Post by mace-x »

ok, thanks guys :)
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
BRYAN17
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Re: Upcoming Tracks and Track Objects #2

Post by BRYAN17 »

spring creek i decided not to finish southwick
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DJ99X
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Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

Id recommend giving up now before you embarrass yourself. Trust me on this one
mxbiker
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Re: Upcoming Tracks and Track Objects #2

Post by mxbiker »

could somebody explain me how to get the water with splash ingame, i just cant figure it out.
Proud MXS member since 2008
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checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Checkerz448 wrote:..orrrrr people could build something besides replicas. It's okay to be creative.
Hallmx472
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Re: Upcoming Tracks and Track Objects #2

Post by Hallmx472 »

DJ wrote:Id recommend giving up now before you embarrass yourself. Trust me on this one
Is this a hint that Millville could be your contest track and that it is turning out good?? :mrgreen:
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-MXSON 2010 Qualifier
Cody Darr
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Re: Upcoming Tracks and Track Objects #2

Post by Cody Darr »

im pretty sure checkerz has been working on millville for months now
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
Hallmx472
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Location: Illinois

Re: Upcoming Tracks and Track Objects #2

Post by Hallmx472 »

Thats good, That track is amazing in real life, I live in between spring creek and Redbud, and Millville is insane. The hills are nuts. its literally in a valley of 2 huge hills/mountains. Not to mention the sandy Minnessota soil.
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ddmx
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Re: Upcoming Tracks and Track Objects #2

Post by ddmx »

It's not a track, but will be moreso an entire map of obstacles and sections devoted to help you hone your supercross skills.

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FactoryBR21
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Re: Upcoming Tracks and Track Objects #2

Post by FactoryBR21 »

I'd say your setup tunning skills lol , Those whoops looks huge!
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