Supercross track scale
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Re: Supercross track scale
I liked 1:25 scale much better. It felt more realistic to me. With 100% scaling, I feel like my bike barely even fits on the step on/offs, where as on 125% scaling the bike fits better, but def. still feels like a supercross track. 125% is much funner to race and try to get more aggressive on as well.
Re: Supercross track scale
I believe it's just the camera angles. If you look at real helmet cam footage it's the same way. A real sized track looks tiny with a wide FOV from the rider's viewpoint. The real sized track would probably look right if you were looking through VR goggles.totorox wrote:I choose 1:1 because 1:25 is too much, i though I was playing on some MotocrossMadness tracks : big jumps (only) ! I'm (trying to) making a replica of a local track and finally i use a 110% scale.
Can you expand all the reasons for that, why 1:1 tracks seems little in game ?
And if bikes jump more than in reality, i hope some fix, maybe temporary some adjustements, could help us to keep 1:1 because for a 'simulator' sound like a base. We should always work at 1:1 scale, although maybe, multiplier could be a final setting (don't have to replace decals, etc).
I've been planning on writing an external editor in AS3. I interested in how well AS3 works for real applications.totorox wrote:Can you improve the editor (a lot to do !) to work with differents scales also, or maybe someone doing a tool can add a scaller for coords in decals and objects files and optionnaly for graphic files too. I have to do this on my track, i think i will try to scale coords with 'Excell like apps'.
offtopic : to add to the list(+layer managment in decals, +azerty keyboards are not supported in editor (and cam is awfull to control in spec) -> improve ALL key/axis customisation, and if you do that, add multiple entries, for each function (mini 2) thx)
I tried that but 150% seemed way too big to me. It was more like a truck track that way.ddmx wrote:I prefer 125. Actually, I prefer 150. The ax I was working on, I could clear jumps up to 70ft in first gear. I never left 1st gear the entire way around the track. From my real life experience riding that track, the start straight is 3rd gear easy. When I bumped it up to 150% scale it started to feel better. When i added more rolling resistance it felt the best.
Josh Vanderhoof
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Re: Supercross track scale
I can't get it to work, clicked save as and put in personal folder, but nothing shows up..Am I doing something wrong? 


Re: Supercross track scale
this is what ive told ddmx, remember WE ARE playing a game with 10 + other people.
there needs to be room to have 1-3 people go in a section at any given time, and keeping it real its hard to hold a damn line most of the time so you need some leeway room.
wider tracks = better racing, less crashing, less collisions etc.
there needs to be room to have 1-3 people go in a section at any given time, and keeping it real its hard to hold a damn line most of the time so you need some leeway room.
wider tracks = better racing, less crashing, less collisions etc.

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Re: Supercross track scale
Hard to say because I didnt have a controller, but I think 100% might be better. Thing is, if I had a controller, I would be going faster, so the jumps might not flow as well with 100%
Re: Supercross track scale
I went with 1.25:1. Hopefully the extra room will make it better for racing.
Josh Vanderhoof
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jlv@mxsimulator.com
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Re: Supercross track scale
JLV Supercross series? Or just A1?
jlv wrote:Here's a picture of my nuts.
Re: Supercross track scale
I'm going to do the whole series. I'm thinking 9 PM EST every Wednesday before the real race.
Josh Vanderhoof
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jlv@mxsimulator.com
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Re: Supercross track scale
Hectic 

Re: Supercross track scale
SICK!... Hope it works out well. Way to schedule it on the one night a week that I work...LOLjlv wrote:I'm going to do the whole series. I'm thinking 9 PM EST every Wednesday before the real race.
jlv wrote:Here's a picture of my nuts.
Re: Supercross track scale
It could be Thursday instead.
DJ, it's going to be insanely hectic. I'm not sure if I'll be able to turn the tracks out that fast or not. I guess it's a matter of how much I'm willing to lower my standards...
Here's a prerelease version. The tuff blocks (I know they're hay right now) are partly solid. The collision objects are shaped a little like speed bumps. They won't necessarily wreck you, but you don't want to ride on them either. I'd like feedback on whether that's a horrible idea or not.
DJ, it's going to be insanely hectic. I'm not sure if I'll be able to turn the tracks out that fast or not. I guess it's a matter of how much I'm willing to lower my standards...
Here's a prerelease version. The tuff blocks (I know they're hay right now) are partly solid. The collision objects are shaped a little like speed bumps. They won't necessarily wreck you, but you don't want to ride on them either. I'd like feedback on whether that's a horrible idea or not.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: Supercross track scale
You can count me in for every race!!jlv wrote:It could be Thursday instead.
DJ, it's going to be insanely hectic. I'm not sure if I'll be able to turn the tracks out that fast or not. I guess it's a matter of how much I'm willing to lower my standards...
Here's a prerelease version. The tuff blocks (I know they're hay right now) are partly solid. The collision objects are shaped a little like speed bumps. They won't necessarily wreck you, but you don't want to ride on them either. I'd like feedback on whether that's a horrible idea or not.

Just tried the prerelease. I think they need to be made a bit more harsh than that. Hitting a tough block should be a slight annoyance/hindrance, not like the Garden State Parkway slowdown bumps going into the toll plazas

ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
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Re: Supercross track scale
Dang cant make it, 4am here in your 9pm...
Well i can just hope to see some demos and stuff!
Well i can just hope to see some demos and stuff!