Oh wow man!! Good to hear from you again homie, hope all is well with you!
Pulse Track Texture Pack
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- Posts: 2659
- Joined: Wed Jun 24, 2009 1:31 am
- Team: LCQ Studios / rF
Re: Pulse Track Texture Pack
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- Posts: 1655
- Joined: Wed Oct 12, 2011 4:59 am
Re: Pulse Track Texture Pack
OMG, Baker????????????????? nooowayy lol
I forget what I called myself when I was 13 and we played MXvsATV
I was the Australian 1 from MX maniacs days
I forget what I called myself when I was 13 and we played MXvsATV
I was the Australian 1 from MX maniacs days

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- Posts: 300
- Joined: Sat Jul 30, 2011 1:43 pm
Re: Pulse Track Texture Pack
ayyyy been too long man

James82 I think? at least your username on sites.
MVA days were seriously over 10 years ago. time really flies.
I'm sad I can't track down any of the old MVA tracks I made(and you made) from those days,
now that MXManiacs is kaput

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- Team: BLUNT Racing
- Location: England
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Re: Pulse Track Texture Pack
how do make the decals show up with the norm and spec in game
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- Posts: 300
- Joined: Sat Jul 30, 2011 1:43 pm
Re: Pulse Track Texture Pack
You need to create norm/spec yourself, and include them as you any other decals.misstikk.playzz wrote: ↑Sat Aug 14, 2021 1:28 pm how do make the decals show up with the norm and spec in game