New erode test

All about making tracks for MX Simulator
Post Reply
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: New erode test

Post by barrington314 »

2StrokeLove wrote:I LOVE IT!
Please make VErsion 1.8 with this
or make NOW for Multiplayer

Nice!
still other things to come before this can go online.
would be nice to have it ready for sx though. and make the default erode at something tiny like 0.1
magnusson
Posts: 2618
Joined: Fri Jan 15, 2010 12:38 am
Team: Wannabe
Contact:

Re: New erode test

Post by magnusson »

i'd be loving it if we could enable erode in-game :roll: mac shit! arg!
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
guibubba2
Posts: 421
Joined: Mon Jul 18, 2011 8:39 pm
Location: Sao Carlos

Re: New erode test

Post by guibubba2 »

Pumaxcs wrote:With the last snapshot you no longer need a .bat file. Just put --erode 1.0 in your target line and it will do the rest. If you don't know how to change your target line then look here.
Thanks, I thought that was harder, using this:
erode_depth 1.0
erode_lower 50.0
erode_upper 200.0
erode_displacement 4.0
erode_radius 4.0
erode_max_slope 0.15
Image
JTmoto
Crushed Dissenter
Posts: 485
Joined: Sun Feb 12, 2012 2:06 am
Team: Eleven10 Mods Suzuki

Re: New erode test

Post by JTmoto »

So with the shading being updated automatically we have to add the erode to each track separately? What if there is no tileinfo in the track folder or what if the track is in .saf format. Help me out please.
Image
JTmoto
Crushed Dissenter
Posts: 485
Joined: Sun Feb 12, 2012 2:06 am
Team: Eleven10 Mods Suzuki

Re: New erode test

Post by JTmoto »

Also, this means that you can add different erode characteristics to different dirt right? Does anyone have a good setting for sand and clay. Would be nice to try that on an SX. Thanks!
Image
vmaki
Posts: 198
Joined: Sat Jun 02, 2012 2:46 pm
Team: Privateer
Location: Suomi, Finland

Re: New erode test

Post by vmaki »

magnusson wrote:i'd be loving it if we could enable erode in-game :roll: mac shit! arg!
If you are using crossover you can enable erode from the menu bar -> programs -> run command -> search your mx-2012-07-01.exe and add --editor --erode 1 . And then just run the command.
Image
warrior462
Posts: 369
Joined: Thu May 06, 2010 10:51 pm

Re: New erode test

Post by warrior462 »

barrington314 wrote:hmmm. warriors unadilla would probably turn out sick with a bunch of erode laps.
Unadilla should end up being one of the best nationals of the year.
Stickerz
Posts: 984
Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A

Re: New erode test

Post by Stickerz »

You don't need to add the erode info to every track, I believe it will use the default erode settings (new ones), but you won't have different surfaces (dirt, sand, etc...) erode differently..
mbork-1
Posts: 1700
Joined: Thu Feb 11, 2010 1:20 pm
Team: NOTEAM
Location: Latvia

Re: New erode test

Post by mbork-1 »

supermoto erode XD
Image
3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
Stickerz
Posts: 984
Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A

Re: New erode test

Post by Stickerz »

Seems Legit.
JTmoto
Crushed Dissenter
Posts: 485
Joined: Sun Feb 12, 2012 2:06 am
Team: Eleven10 Mods Suzuki

Re: New erode test

Post by JTmoto »

Stickerz wrote:You don't need to add the erode info to every track.
Okay I just realized that. The stock erode on 1.0 seems like it would be great for deep sand, like beach sand. I put it on 0.05 and let 30 AI guys ride for 50 laps on Alcrest and it still wasn't what I desired (Yea I know that the AI aren't consistent with throttle but they consistently use the same lines much better than I can). I want something more realistic for clay/hard packed dirt. I feel like I could make a backyard track very easily if I played around with these setting and added some jumps!
Image
articwolf01
Posts: 471
Joined: Sun Mar 27, 2011 11:16 pm
Team: Achievement Hunter
Location: California

Re: New erode test

Post by articwolf01 »

jlv wrote:
Phathry25 wrote:
SEAL5327 wrote:Yeah its a little crazy the bumps it produces but with some tender love and care, I think we can get it pretty spot on.... :mrgreen:
Yea, for sure, you and JLV can totally work out the kinks together. :roll:
Actually, I posted this in the hope that more testers might find better settings than I had. What do you guys think the defaults should be?
I think 2 or 3 would be the best JLV. If its possible JLV, I would do 2 on the supercross courses, and 3 or 4 depending on the Motocross courses. As everyone knows, supercross is more hard packed because its man made, plus tractors run over the dirt causing it to compress. As for motocross, the track survives the elements. Its able to break down more because of this. Its a hard call on moto. If a track basically bakes in the sun like my home track (Carnegie off road park) its pretty damn solid... But when a good rain comes, dirt is perfect. But im sticking with what i said. 3 and 4 for motocross. 2 for Supercross.
3rd Overall EMF Junior Cup 2011
2nd Overall A-B class Maniacs Spur Series 2012
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: New erode test

Post by Phathry25 »

The fuck are you talking about? 3? 4? 2?.....
JTmoto
Crushed Dissenter
Posts: 485
Joined: Sun Feb 12, 2012 2:06 am
Team: Eleven10 Mods Suzuki

Re: New erode test

Post by JTmoto »

Phathry25 wrote:The fuck are you talking about? 3? 4? 2?.....
You're just mad because you fell over in that corner in your GoPro-screen-grab-signature.
Image
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: New erode test

Post by Phathry25 »

JTmoto wrote:You're just mad because you fell over in that corner in your GoPro-screen-grab-signature.
Watch and learn. That specific corner is around the 5:50 mark... :D

Post Reply