2010 Outdoor Track Competition

All about making tracks for MX Simulator
FactoryBR21
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Re: 2010 Outdoor Track Competition

Post by FactoryBR21 »

OMFG , thats enough :shock:
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
tyskorn
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Team: Adept MX Graphics
Location: Utah, USA

Re: 2010 Outdoor Track Competition

Post by tyskorn »

DJ wrote:Image
Norms on the textures?
Everyone's tracks are looking amazing. Can't wait to ride them.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: 2010 Outdoor Track Competition

Post by Duckstream »

i think its just well placed texutres that look really good, since it looks like the light comes from the same way in the textures too :S
toonys66
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Location: south france

Re: 2010 Outdoor Track Competition

Post by toonys66 »

all these tracks are just mad!!!! it s gonna be the best to try all of these!!! thanks DJ to have organise this contest!!! this game move and live so much, it s great!!
sorry for my stupid question , but is spring creek, millville??
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jesplind
Posts: 917
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Location: Sweden

Re: 2010 Outdoor Track Competition

Post by jesplind »

yFMX, I think your tracks is going to be the tightest
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Voutare
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Re: 2010 Outdoor Track Competition

Post by Voutare »

Nice looking tracks guys. I'm impressed.
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Hallmx472
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Team: Rock River
Location: Illinois

Re: 2010 Outdoor Track Competition

Post by Hallmx472 »

yes toony, spring creek mx is located near the town of Millville MN, so some people call it Millville.
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-MXSON 2010 Qualifier
FactoryBR21
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Re: 2010 Outdoor Track Competition

Post by FactoryBR21 »

WITH ALL THOSE KICK ASS LOOKING TRACKS MINES FEELING LIKE PIECE OF SHIT
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Pumaxcs
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Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: 2010 Outdoor Track Competition

Post by Pumaxcs »

None sense Br. Your tracks have their own style which is why you need to believe in one of your tracks and release them, that way we can show you how good they are with good ratings.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
FactoryBR21
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Re: 2010 Outdoor Track Competition

Post by FactoryBR21 »

Yeah , im entering this even no fucking body wanted to make shadows for me so im entering without them
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
DJ99X
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Location: Land Down Under

Re: 2010 Outdoor Track Competition

Post by DJ99X »

If i render shadows for you, then i have to render shadows for everyone. And that is too much effort. I feel that there is enough documentation on this forum to be able to render shadows

But your track would be a bitch to render shadows for because of all the different billboard trees
yzmxer608
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Location: Wisconsin, U.S.A

Re: 2010 Outdoor Track Competition

Post by yzmxer608 »

Speaking of rendering shadows, what happens if the texture is in a saf and it gives you an error (ie the ama stakes)?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Voutare
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Re: 2010 Outdoor Track Competition

Post by Voutare »

yzmxer608 wrote:Speaking of rendering shadows, what happens if the texture is in a saf and it gives you an error (ie the ama stakes)?

Just make a stake billboard, copy all the coordinates from the statues, and paste them, fix all the lines (use the replace thing in Notepad++), and it works.
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Voutare
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Re: 2010 Outdoor Track Competition

Post by Voutare »

Sorry, a stake shadow in the decals file.
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yzmxer608
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Re: 2010 Outdoor Track Competition

Post by yzmxer608 »

I'll try that, thanks.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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