Released Track Objects

All about making tracks for MX Simulator
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aeffertz
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Re: Released Track Objects

Post by aeffertz »

twistmoto wrote:
aeffertz wrote:Anyone make a barrier like so:

Image
Do you need it solid, or is it just for looks?
I could probably put one together fairly quick.
Well, it'd be nice if it was solid but if it's free I can't complain. :lol:

On second thought, I just looked up an actual picture and it seems like it's even simpler. I could probably make this up in Blender if you don't want to. I just don't know how to make them have collisions.
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aeffertz
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Re: Released Track Objects

Post by aeffertz »

Image
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SMR 510RR
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Re: Released Track Objects

Post by SMR 510RR »

aeffertz wrote:
twistmoto wrote:
aeffertz wrote:Anyone make a barrier like so:

Image
Do you need it solid, or is it just for looks?
I could probably put one together fairly quick.
Well, it'd be nice if it was solid but if it's free I can't complain. :lol:

On second thought, I just looked up an actual picture and it seems like it's even simpler. I could probably make this up in Blender if you don't want to. I just don't know how to make them have collisions.
There are a couple ways, one is a script from this thread (http://forum.mxsimulator.com/viewtopic. ... on#p472605) and then there is this one (http://forum.mxsimulator.com/viewtopic. ... =collision) should be sort of self explanatory. I think boblob did a tutorial on using the 2nd one.
JT43
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Re: Released Track Objects

Post by JT43 »

aeffertz wrote:Image
Ain't that a bit dangerous? Imagine landing on one of them
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aeffertz
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Re: Released Track Objects

Post by aeffertz »

I haven't been there in years but if I remember correctly, they were some sort of composite material, not concrete.
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JT43
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Re: Released Track Objects

Post by JT43 »

Ah I see, they look like concrete, even if it was a composite they still wouldn't be nice to smack your body off. Be better if there was just track markers instead
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aeffertz
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Re: Released Track Objects

Post by aeffertz »

JT43 wrote:Ah I see, they look like concrete, even if it was a composite they still wouldn't be nice to smack your body off. Be better if there was just track markers instead
Better to take yourself out than multiple people. You kinda want a nice barrier in between the two lanes when you are traveling towards each other at a fast pace. You'd really have to mess up to smash them hard.
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JT43
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Re: Released Track Objects

Post by JT43 »

It's a jump where the barriers are though so if it does go wrong then you'll probably jump off the bollards
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mxrewind665
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Re: Released Track Objects

Post by mxrewind665 »

aeffertz wrote:
JT43 wrote:Ah I see, they look like concrete, even if it was a composite they still wouldn't be nice to smack your body off. Be better if there was just track markers instead
Better to take yourself out than multiple people. You kinda want a nice barrier in between the two lanes when you are traveling towards each other at a fast pace. You'd really have to mess up to smash them hard.
I dont know one word you are typing. I go into a trance with that avitar. :shock: :lol:
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Boblob801
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Re: Released Track Objects

Post by Boblob801 »

You should be able to make the barriers with one cube then loop cut the bottom third then scale the bottom face. I did make a collision tutorial, for the shape you should be able to put a simple plan in the centre and put a few edge loops vertical. Easy m9
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yzmxer608
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Re: Released Track Objects

Post by yzmxer608 »

I think they're just styrofoam.
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Re: Released Track Objects

Post by Boblob801 »

It's stupid to have jumps side by side like that. They'd need a fence
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aeffertz
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Re: Released Track Objects

Post by aeffertz »

yzmxer608 wrote:I think they're just styrofoam.
Thats what was thinking but couldn't remember exactly.

As far as being side by side, I don't see the problem. I mean, that's exactly what supercross is.
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JT43
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Re: Released Track Objects

Post by JT43 »

Ahhh they could be styrofoam! That wouldn't be so bad to land on :lol:
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Re: Released Track Objects

Post by Boblob801 »

Different speed conditions. It's always been a no no to do it like that in mx, more ruts, error etc.
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