Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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die996
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by die996 »

joe_389 wrote:Some page rape. New enduro/ endurox track that i have been working on. The idea is that you will start on a enduro x loop, then once you have done that lap on the enduro x you will start out on the bix enduro loop.
What left to do; enviro, as you can see the main visuals are done (creek crossings and some trees) but i do have to keep working on the enviro, also i am going to make some changes to the big enduro loop.

http://img59.imageshack.us/img59/2010/35823051.png

http://img205.imageshack.us/img205/8094/21407940.png

http://img845.imageshack.us/img845/9907/65440005.png
This game doesn't recreate enduro really well but... fuck it, I LOVE YOU, Joe!!!

I simply can't wait for you to release it... and to get my desktop PC back so I can test it and make more and more laps
Howcanyoubesofuckingdumbthatyou'rereadingthis??
DJ99X
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Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

Looking forward to it Joe.

I'd ditch those COD trees and use mine if you plan on covering the track in them.

I'll send you some shader files I made for a few of those objects when I get the chance
joe_389
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Re: Upcoming Tracks and Track Objects #2

Post by joe_389 »

Thanks DJ i will use your trees, that would be really good. acid, i will work on the textures alot though there wont be a heep of difference between the off map and track, just because generally thats how enduro's are. i also will be changing the titlemap info and roost. Thanks for the intrest guy's. Although there wont be a release in the next couple of weeks because i will be in thailand. cheers ~Joe~
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The Family:Lane 199-Alex 526-Dylan 14-Daniel 421-Brady 21 AUS
Ddavis
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Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

I would love to start making tracks for MXS, but can't even figure out how to access the editor. E-mail me at dd410mx@yahoo.com if you're willing to help me out.
KTM57
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Re: Upcoming Tracks and Track Objects #2

Post by KTM57 »

http://lmgtfy.com/?q=mx+simulator+track+editor&l=1
To enable the track editor, you must add "--editor" to the command line when you start "mx.exe".
This is a block of text that can be added to posts you make. There is a 255 character limit.
DJD
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Re: Upcoming Tracks and Track Objects #2

Post by DJD »

Cody Darr
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Re: Upcoming Tracks and Track Objects #2

Post by Cody Darr »

Ddavis wrote:I would love to start making tracks for MXS, but can't even figure out how to access the editor. E-mail me at dd410mx@yahoo.com if you're willing to help me out.
Yea I hope no one helps you, learn to do it yourself you lazy POS. I did it why cant you?
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
VMX_SKYmx99
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Re: Upcoming Tracks and Track Objects #2

Post by VMX_SKYmx99 »

Cody Darr wrote:
Ddavis wrote:I would love to start making tracks for MXS, but can't even figure out how to access the editor. E-mail me at dd410mx@yahoo.com if you're willing to help me out.
Yea I hope no one helps you, learn to do it yourself you lazy POS. I did it why cant you?
ah... the lovely feeling of everyone coming together to help eachother. I love it! :roll:

DDavis: Read these two posts and you will hopefully be able to make sense of everything. If you have any questions shoot me a pm. I don't know everything, but I can help you in any way I can. My biggest piece of advice is, forget about everything you learned for MVA. Don't try and and make your track flow for wide open throttle. Make everything as close to real scale as you can. If something seems too small, it probably is just right.

http://forum.mxsimulator.com/viewtopic.php?f=2&t=1212

http://forum.mxsimulator.com/viewtopic.php?f=11&t=1134
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DJD
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Re: Upcoming Tracks and Track Objects #2

Post by DJD »

VMX_SKYmx99 wrote:Don't try and and make your track flow for wide open throttle. Make everything as close to real scale as you can. If something seems too small, it probably is just right.


Worst advice Ive ever heard.
checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

DJD wrote:
VMX_SKYmx99 wrote:Don't try and and make your track flow for wide open throttle. Make everything as close to real scale as you can. If something seems too small, it probably is just right.


Worst advice Ive ever heard.
Coming from MVA, it is beyond great advice. The transition is challenging.
yz171kx12
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Re: Upcoming Tracks and Track Objects #2

Post by yz171kx12 »

In the midst of all the fun going on here, I have started working on (and finished) a new supercross track. I have made the jumps kick a lot more than on my last sx track, and I have eliminated the "fifth gear straight aways" along with making the track narrower.

Please give me your feedback on what you think based on these pictures. I will be taking beta testers very soon, and if you would like to beta, pm me.

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Image

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760Liam
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Re: Upcoming Tracks and Track Objects #2

Post by 760Liam »

it still looks pretty... BIG
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yz171kx12
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Re: Upcoming Tracks and Track Objects #2

Post by yz171kx12 »

760Liam wrote:it still looks pretty... BIG
It is big, and that's what I want. What it isn't though is wide. It is about the same width as jlv's sx tracks.

Also, there's a section made to be a double-double (or triple-single) that can be done as a quad on 450's :D. The section is in the third pic of my last post
KTM880
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Re: Upcoming Tracks and Track Objects #2

Post by KTM880 »

[quote="yz171kx12"]In the midst of all the fun going on here,/quote]

lololololololololol :lol:
Track looks like it flows well and the whoops look kind. Looks like a fun track.
MX181 wrote:one of them bop it toys from when I was a child that taught young girls how not to give a hand job?
KTM880
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Re: Upcoming Tracks and Track Objects #2

Post by KTM880 »

fail :oops:
MX181 wrote:one of them bop it toys from when I was a child that taught young girls how not to give a hand job?
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