Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
VMX_SKYmx99
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Re: Upcoming Tracks and Track Objects #2

Post by VMX_SKYmx99 »

checkerz wrote:
DJD wrote:
VMX_SKYmx99 wrote:Don't try and and make your track flow for wide open throttle. Make everything as close to real scale as you can. If something seems too small, it probably is just right.


Worst advice Ive ever heard.
Coming from MVA, it is beyond great advice. The transition is challenging.
I probably could have worded it a little better than what I did. When I first sent checkerz my beta for Dry Ridge, he told me something similar and that made all the difference in the world to me. I have been designing tracks for Rainbow titles for so long it was hard to get out of the mindset that everyone can go WFO everywhere.
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Assunção
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Re: Upcoming Tracks and Track Objects #2

Post by Assunção »

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Somes photos "Matheus#112" Tracks :D
acid.
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Re: Upcoming Tracks and Track Objects #2

Post by acid. »

That track looks really really good. If it doesn't get some help from a pro to make it look the part, i will commit suicide.

Acid.
"The only way of finding the limits of the possible is by going beyond them into the impossible"
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m121c
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Re: Upcoming Tracks and Track Objects #2

Post by m121c »

yz171kx12 wrote:
760Liam wrote:it still looks pretty... BIG
It is big, and that's what I want. What it isn't though is wide. It is about the same width as jlv's sx tracks.

Also, there's a section made to be a double-double (or triple-single) that can be done as a quad on 450's :D. The section is in the third pic of my last post

From the pictures2 and 3 the track looks over double the width of jlv's tracks.
kona309
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Re: Upcoming Tracks and Track Objects #2

Post by kona309 »

acid. wrote:That track looks really really good. If it doesn't get some help from a pro to make it look the part, i will commit suicide.

Acid.
With all due respect, Assunção is a pro. He finished 13th in one of the FIM GPs.
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Jones221 wrote:Kona is right.
jlv wrote:If you kids don't knock it off I'm pulling this forum over!
acid.
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Re: Upcoming Tracks and Track Objects #2

Post by acid. »

With all due respect, Asuncao didn't make it. Matheus#112 did.

Acid.
"The only way of finding the limits of the possible is by going beyond them into the impossible"
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kona309
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Re: Upcoming Tracks and Track Objects #2

Post by kona309 »

Derp on my part.
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Jones221 wrote:Kona is right.
jlv wrote:If you kids don't knock it off I'm pulling this forum over!
Oom-Lourens
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Re: Upcoming Tracks and Track Objects #2

Post by Oom-Lourens »

Assunção wrote:Image

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Somes photos "Matheus#112" Tracks :D

When will this track be released and with what program did you make it? photoshop?
Track looks rad and realy fun, looking forward to riding it.!!!
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Forgive me for i have sinned, i've hit a 4th gear jump 5th gear pinned.........

My Stats:
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yz171kx12
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Re: Upcoming Tracks and Track Objects #2

Post by yz171kx12 »

m121c wrote:From the pictures2 and 3 the track looks over double the width of jlv's tracks.
That would be because I didn't bother to lower field of view. That was set to 120. Here's a pic of the width of my track:

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And a pic of the width of jlv's Anahiem 1 track:

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Both FOV's were set to 120, and were taken about five feet above the 2nd "hump" for the triple.
Oom-Lourens
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2 Smoke Valey

Post by Oom-Lourens »

Here is a track i've beenworking on wfor some time now. It is one f my first tracksso please be gntle... :mrgreen:

I know its a lill bit wide in some sections, ad the decalals still needa bit of work, but i will sort that out and fix a other couple of problems and then upload it.

i have made custom fence posts, how do i get it in my track? Can anyone please help me with a link or ''noob explanation''

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Forgive me for i have sinned, i've hit a 4th gear jump 5th gear pinned.........

My Stats:
http://mxsimulator.com/servers/allservers/players/4508/
mxer223
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Re: 2 Smoke Valey

Post by mxer223 »

Oom-Lourens wrote:Here is a track i've beenworking on wfor some time now. It is one f my first tracksso please be gntle... :mrgreen:

I know its a lill bit wide in some sections, ad the decalals still needa bit of work, but i will sort that out and fix a other couple of problems and then upload it.

i have made custom fence posts, how do i get it in my track? Can anyone please help me with a link or ''noob explanation''

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That gear screams homosexual.
jlv wrote:I apologize for ruining all future MX games for you guys.
BRYAN17
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Re: Upcoming Tracks and Track Objects #2

Post by BRYAN17 »

Going to releasing pretty soon, IM me if anybody else wants to beta test before!
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Shadow
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Re: Upcoming Tracks and Track Objects #2

Post by Shadow »

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Those who possess strength have also known adversity.
guibubba2
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Re: Upcoming Tracks and Track Objects #2

Post by guibubba2 »

Can't wait to TRY to ride in this track Shadow =)))
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mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

Shadow wrote:Image
holy Big sx track! How many sections 20?
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