I probably could have worded it a little better than what I did. When I first sent checkerz my beta for Dry Ridge, he told me something similar and that made all the difference in the world to me. I have been designing tracks for Rainbow titles for so long it was hard to get out of the mindset that everyone can go WFO everywhere.checkerz wrote:Coming from MVA, it is beyond great advice. The transition is challenging.DJD wrote:VMX_SKYmx99 wrote:Don't try and and make your track flow for wide open throttle. Make everything as close to real scale as you can. If something seems too small, it probably is just right.
Worst advice Ive ever heard.
Upcoming Tracks and Track Objects #2
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Re: Upcoming Tracks and Track Objects #2

Re: Upcoming Tracks and Track Objects #2





Somes photos "Matheus#112" Tracks

Re: Upcoming Tracks and Track Objects #2
That track looks really really good. If it doesn't get some help from a pro to make it look the part, i will commit suicide.
Acid.
Acid.
"The only way of finding the limits of the possible is by going beyond them into the impossible"

Re: Upcoming Tracks and Track Objects #2
yz171kx12 wrote:It is big, and that's what I want. What it isn't though is wide. It is about the same width as jlv's sx tracks.760Liam wrote:it still looks pretty... BIG
Also, there's a section made to be a double-double (or triple-single) that can be done as a quad on 450's. The section is in the third pic of my last post
From the pictures2 and 3 the track looks over double the width of jlv's tracks.
Re: Upcoming Tracks and Track Objects #2
With all due respect, Assunção is a pro. He finished 13th in one of the FIM GPs.acid. wrote:That track looks really really good. If it doesn't get some help from a pro to make it look the part, i will commit suicide.
Acid.

My stats:http://mxsimulator.com/servers/allservers/players/3042/
Jones221 wrote:Kona is right.
jlv wrote:If you kids don't knock it off I'm pulling this forum over!
Re: Upcoming Tracks and Track Objects #2
With all due respect, Asuncao didn't make it. Matheus#112 did.
Acid.
Acid.
"The only way of finding the limits of the possible is by going beyond them into the impossible"

Re: Upcoming Tracks and Track Objects #2
Derp on my part.

My stats:http://mxsimulator.com/servers/allservers/players/3042/
Jones221 wrote:Kona is right.
jlv wrote:If you kids don't knock it off I'm pulling this forum over!
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Re: Upcoming Tracks and Track Objects #2
Assunção wrote:
Somes photos "Matheus#112" Tracks
When will this track be released and with what program did you make it? photoshop?
Track looks rad and realy fun, looking forward to riding it.!!!

Forgive me for i have sinned, i've hit a 4th gear jump 5th gear pinned.........
My Stats: http://mxsimulator.com/servers/allservers/players/4508/
Re: Upcoming Tracks and Track Objects #2
That would be because I didn't bother to lower field of view. That was set to 120. Here's a pic of the width of my track:m121c wrote:From the pictures2 and 3 the track looks over double the width of jlv's tracks.

And a pic of the width of jlv's Anahiem 1 track:

Both FOV's were set to 120, and were taken about five feet above the 2nd "hump" for the triple.
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2 Smoke Valey
Here is a track i've beenworking on wfor some time now. It is one f my first tracksso please be gntle...
I know its a lill bit wide in some sections, ad the decalals still needa bit of work, but i will sort that out and fix a other couple of problems and then upload it.
i have made custom fence posts, how do i get it in my track? Can anyone please help me with a link or ''noob explanation''





I know its a lill bit wide in some sections, ad the decalals still needa bit of work, but i will sort that out and fix a other couple of problems and then upload it.
i have made custom fence posts, how do i get it in my track? Can anyone please help me with a link or ''noob explanation''





Forgive me for i have sinned, i've hit a 4th gear jump 5th gear pinned.........
My Stats: http://mxsimulator.com/servers/allservers/players/4508/
Re: 2 Smoke Valey
That gear screams homosexual.Oom-Lourens wrote:Here is a track i've beenworking on wfor some time now. It is one f my first tracksso please be gntle...![]()
I know its a lill bit wide in some sections, ad the decalals still needa bit of work, but i will sort that out and fix a other couple of problems and then upload it.
i have made custom fence posts, how do i get it in my track? Can anyone please help me with a link or ''noob explanation''
jlv wrote:I apologize for ruining all future MX games for you guys.
Re: Upcoming Tracks and Track Objects #2
Going to releasing pretty soon, IM me if anybody else wants to beta test before!



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