Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
BraydenKTM
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Re: Upcoming Tracks and Track Objects #2

Post by BraydenKTM »

Count them?
Image
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mackan25
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by mackan25 »

Shadow wrote:Image
That is just insane!!!!
Shadow
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Re: Upcoming Tracks and Track Objects #2

Post by Shadow »

guibubba2 wrote:Can't wait to TRY to ride in this track Shadow =)))
Haha you and me both. I still haven't gotten a clean lap.
mxrewind665 wrote:holy Big sx track! How many sections 20?
14
mackan25 wrote: That is just insane!!!!
Just what I was going for. :mrgreen:
Image
Those who possess strength have also known adversity.
Shadow
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Re: Upcoming Tracks and Track Objects #2

Post by Shadow »

Just started thinking about the faster lines in the sections.

Out of the start gate

Section #1
quad, quad, triple

#2
quad onto the table, triple, quad, double

uphill/downhill whoops

#3
quad, triple

#4
over the pyramid onto the table, hop to the next table, table, onto the last table and triple out

#5
Uphill whoops, whoops, uphill/downhill whoops, uphill whoops + gap into the turn

#6
quad over the table, quad over the step on/off, triple, quad

#7
quad over the table, triple, quad onto the table, hop to the next table, triple onto the elevated section and quad

#8
drop in, quad, triple

#9
triple over the pyramid, whoops

#10
triple, quad, over the table

#11
quad onto the table, step off/on/off

#12
triple, quad, triple OR triple, quad, quad

#13
quad, hop to the slingshot corner

#14
off from the the slingshot, finish

See? Simple. :mrgreen:
Image
Those who possess strength have also known adversity.
BraydenKTM
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Team: JDR/J-Star/Ktm
Location: Australia, Queensland

Re: Upcoming Tracks and Track Objects #2

Post by BraydenKTM »

Shadow wrote:Just started thinking about the faster lines in the sections.

Out of the start gate

Section #1
quad, quad, triple

#2
quad onto the table, triple, quad, double

uphill/downhill whoops

#3
quad, triple

#4
over the pyramid onto the table, hop to the next table, table, onto the last table and triple out

#5
Uphill whoops, whoops, uphill/downhill whoops, uphill whoops + gap into the turn

#6
quad over the table, quad over the step on/off, triple, quad

#7
quad over the table, triple, quad onto the table, hop to the next table, triple onto the elevated section and quad

#8
drop in, quad, triple

#9
triple over the pyramid, whoops

#10
triple, quad, over the table

#11
quad onto the table, step off/on/off

#12
triple, quad, triple OR triple, quad, quad

#13
quad, hop to the slingshot corner

#14
off from the the slingshot, finish

See? Simple. :mrgreen:
Helmet cam video? Please
Image
JDR/J-Star/KTM | 2012
#HatersGonnaHate
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Real Life - http://www.jdrmotorsportsusa.com
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MX PRODIGY 17
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Joined: Tue Apr 12, 2011 9:36 pm
Team: TBR
Location: New Jersey

Re: Upcoming Tracks and Track Objects #2

Post by MX PRODIGY 17 »

BraydenKTM wrote:
Shadow wrote:Just started thinking about the faster lines in the sections.

Out of the start gate

Section #1
quad, quad, triple

#2
quad onto the table, triple, quad, double

uphill/downhill whoops

#3
quad, triple

#4
over the pyramid onto the table, hop to the next table, table, onto the last table and triple out

#5
Uphill whoops, whoops, uphill/downhill whoops, uphill whoops + gap into the turn

#6
quad over the table, quad over the step on/off, triple, quad

#7
quad over the table, triple, quad onto the table, hop to the next table, triple onto the elevated section and quad

#8
drop in, quad, triple

#9
triple over the pyramid, whoops

#10
triple, quad, over the table

#11
quad onto the table, step off/on/off

#12
triple, quad, triple OR triple, quad, quad

#13
quad, hop to the slingshot corner

#14
off from the the slingshot, finish

See? Simple. :mrgreen:
Helmet cam video? Please
Image
Shadow
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Team: FSK
Location: Finland

Re: Upcoming Tracks and Track Objects #2

Post by Shadow »

No deal. I can't make even half of those. Let alone all in one lap. :lol:
Image
Those who possess strength have also known adversity.
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

Just a warning, I've been down this road before and came to realize a track like that really isn't fun.

It's just to hard to learn all the sections and be able to string them together.

There is a reason the ama sx's only have 2 or 3 rhythm sections per track. The finish line, whoops, and triple straights are all necessary to provide mental and physical places to rest and recover. Without some breaks, the track really won't flow well.
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Shadow
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Location: Finland

Re: Upcoming Tracks and Track Objects #2

Post by Shadow »

I know that Garasaki, it's not supposed to be like a usual sx. It's meant to really test one's skill.
I'm well aware that there's most likely only a handful of guys who'll like the track.

The good thing about having smaller scale on the rhythms than the usual sx tracks made for mxsim, is that after a stumble you can easily roll, double and then continue the rhythm, 'cause you won't need a drag strip to clear the rhythms.
As for the flow, self regulating seems to be the key. Occasional double to the mix instead of trying to quad and triple everything let's one keep the mistakes fewer, and once you do get the rhythms cleanly it's pretty dang rewarding.
Image
Those who possess strength have also known adversity.
Tom cortvriendt
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Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: Upcoming Tracks and Track Objects #2

Post by Tom cortvriendt »

Damn shadow that looks so sick!
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yzmxer608
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Team: SYS
Location: Wisconsin, U.S.A

Re: Upcoming Tracks and Track Objects #2

Post by yzmxer608 »

Looks fun, would make for a good pms track!
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Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

Shadow wrote:self regulating seems to be the key.
Thats what my therapist says
Image
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Ddavis
Posts: 17984
Joined: Wed Sep 28, 2011 1:02 am

Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

I'm not even sure if that looks fun :? The track itself looks amazing, but I get distracted easily :mrgreen: I'd forget where I'm at on the track :lol: Seriously though, I would :(
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Tracks and Track Objects #2

Post by m121c »

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First real track project. Let me know what you think and if anyone would be interested in helping with textures let me know. I have tried making my own and I even tried using the template but the textures never came out good. Thanks
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: Upcoming Tracks and Track Objects #2

Post by haggqvist »

Still working on the objects for Sevlievo...

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