Upcoming Tracks and Track Objects #2
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Re: Upcoming Tracks and Track Objects #2
Count them?

JDR/J-Star/KTM | 2012
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Re: Upcoming Tracks and Track Objects #2
That is just insane!!!!Shadow wrote:![]()
Re: Upcoming Tracks and Track Objects #2
Haha you and me both. I still haven't gotten a clean lap.guibubba2 wrote:Can't wait to TRY to ride in this track Shadow =)))
14mxrewind665 wrote:holy Big sx track! How many sections 20?
Just what I was going for.mackan25 wrote: That is just insane!!!!


Those who possess strength have also known adversity.
Re: Upcoming Tracks and Track Objects #2
Just started thinking about the faster lines in the sections.
Out of the start gate
Section #1
quad, quad, triple
#2
quad onto the table, triple, quad, double
uphill/downhill whoops
#3
quad, triple
#4
over the pyramid onto the table, hop to the next table, table, onto the last table and triple out
#5
Uphill whoops, whoops, uphill/downhill whoops, uphill whoops + gap into the turn
#6
quad over the table, quad over the step on/off, triple, quad
#7
quad over the table, triple, quad onto the table, hop to the next table, triple onto the elevated section and quad
#8
drop in, quad, triple
#9
triple over the pyramid, whoops
#10
triple, quad, over the table
#11
quad onto the table, step off/on/off
#12
triple, quad, triple OR triple, quad, quad
#13
quad, hop to the slingshot corner
#14
off from the the slingshot, finish
See? Simple.
Out of the start gate
Section #1
quad, quad, triple
#2
quad onto the table, triple, quad, double
uphill/downhill whoops
#3
quad, triple
#4
over the pyramid onto the table, hop to the next table, table, onto the last table and triple out
#5
Uphill whoops, whoops, uphill/downhill whoops, uphill whoops + gap into the turn
#6
quad over the table, quad over the step on/off, triple, quad
#7
quad over the table, triple, quad onto the table, hop to the next table, triple onto the elevated section and quad
#8
drop in, quad, triple
#9
triple over the pyramid, whoops
#10
triple, quad, over the table
#11
quad onto the table, step off/on/off
#12
triple, quad, triple OR triple, quad, quad
#13
quad, hop to the slingshot corner
#14
off from the the slingshot, finish
See? Simple.


Those who possess strength have also known adversity.
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Re: Upcoming Tracks and Track Objects #2
Helmet cam video? PleaseShadow wrote:Just started thinking about the faster lines in the sections.
Out of the start gate
Section #1
quad, quad, triple
#2
quad onto the table, triple, quad, double
uphill/downhill whoops
#3
quad, triple
#4
over the pyramid onto the table, hop to the next table, table, onto the last table and triple out
#5
Uphill whoops, whoops, uphill/downhill whoops, uphill whoops + gap into the turn
#6
quad over the table, quad over the step on/off, triple, quad
#7
quad over the table, triple, quad onto the table, hop to the next table, triple onto the elevated section and quad
#8
drop in, quad, triple
#9
triple over the pyramid, whoops
#10
triple, quad, over the table
#11
quad onto the table, step off/on/off
#12
triple, quad, triple OR triple, quad, quad
#13
quad, hop to the slingshot corner
#14
off from the the slingshot, finish
See? Simple.

JDR/J-Star/KTM | 2012
#HatersGonnaHate
Real Life - http://www.facebook.com/jdrmotorsports
Real Life - http://www.jdrmotorsportsusa.com
MX Simulator - http://jdrjstarktm.webs.com/
Instagram - brayden_e44 FOLLOW ME

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Re: Upcoming Tracks and Track Objects #2
BraydenKTM wrote:Helmet cam video? PleaseShadow wrote:Just started thinking about the faster lines in the sections.
Out of the start gate
Section #1
quad, quad, triple
#2
quad onto the table, triple, quad, double
uphill/downhill whoops
#3
quad, triple
#4
over the pyramid onto the table, hop to the next table, table, onto the last table and triple out
#5
Uphill whoops, whoops, uphill/downhill whoops, uphill whoops + gap into the turn
#6
quad over the table, quad over the step on/off, triple, quad
#7
quad over the table, triple, quad onto the table, hop to the next table, triple onto the elevated section and quad
#8
drop in, quad, triple
#9
triple over the pyramid, whoops
#10
triple, quad, over the table
#11
quad onto the table, step off/on/off
#12
triple, quad, triple OR triple, quad, quad
#13
quad, hop to the slingshot corner
#14
off from the the slingshot, finish
See? Simple.

Re: Upcoming Tracks and Track Objects #2
No deal. I can't make even half of those. Let alone all in one lap. 


Those who possess strength have also known adversity.
Re: Upcoming Tracks and Track Objects #2
Just a warning, I've been down this road before and came to realize a track like that really isn't fun.
It's just to hard to learn all the sections and be able to string them together.
There is a reason the ama sx's only have 2 or 3 rhythm sections per track. The finish line, whoops, and triple straights are all necessary to provide mental and physical places to rest and recover. Without some breaks, the track really won't flow well.
It's just to hard to learn all the sections and be able to string them together.
There is a reason the ama sx's only have 2 or 3 rhythm sections per track. The finish line, whoops, and triple straights are all necessary to provide mental and physical places to rest and recover. Without some breaks, the track really won't flow well.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Upcoming Tracks and Track Objects #2
I know that Garasaki, it's not supposed to be like a usual sx. It's meant to really test one's skill.
I'm well aware that there's most likely only a handful of guys who'll like the track.
The good thing about having smaller scale on the rhythms than the usual sx tracks made for mxsim, is that after a stumble you can easily roll, double and then continue the rhythm, 'cause you won't need a drag strip to clear the rhythms.
As for the flow, self regulating seems to be the key. Occasional double to the mix instead of trying to quad and triple everything let's one keep the mistakes fewer, and once you do get the rhythms cleanly it's pretty dang rewarding.
I'm well aware that there's most likely only a handful of guys who'll like the track.
The good thing about having smaller scale on the rhythms than the usual sx tracks made for mxsim, is that after a stumble you can easily roll, double and then continue the rhythm, 'cause you won't need a drag strip to clear the rhythms.
As for the flow, self regulating seems to be the key. Occasional double to the mix instead of trying to quad and triple everything let's one keep the mistakes fewer, and once you do get the rhythms cleanly it's pretty dang rewarding.

Those who possess strength have also known adversity.
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Re: Upcoming Tracks and Track Objects #2
Damn shadow that looks so sick!
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Re: Upcoming Tracks and Track Objects #2
Looks fun, would make for a good pms track!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Tracks and Track Objects #2
Thats what my therapist saysShadow wrote:self regulating seems to be the key.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Upcoming Tracks and Track Objects #2
I'm not even sure if that looks fun
The track itself looks amazing, but I get distracted easily
I'd forget where I'm at on the track
Seriously though, I would 




Re: Upcoming Tracks and Track Objects #2






First real track project. Let me know what you think and if anyone would be interested in helping with textures let me know. I have tried making my own and I even tried using the template but the textures never came out good. Thanks