It will be released. I wouldn't be previewing it if it wasn't.Motofinne #375 wrote:Looks fun! Is it rF private track or will it be released?
Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
Hello, I am working on something for Shredder! It's a team track. There will be 2 versions of the track, and easy one, and a hard on. This is the hard one.




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Re: Upcoming Tracks and Track Objects #2
Looks too wide...760Liam wrote:Hello, I am working on something for Shredder! It's a team track. There will be 2 versions of the track, and easy one, and a hard on. This is the hard one.
http://i1105.photobucket.com/albums/h35 ... hot282.png
http://i1105.photobucket.com/albums/h35 ... hot281.png
Howcanyoubesofuckingdumbthatyou'rereadingthis??
Re: Upcoming Tracks and Track Objects #2
it's really not.. my fov was at like 100 or something so thats why. its not a wide track at all.

Re: Upcoming Tracks and Track Objects #2
Bales and edge smoothing. Shut the fuck up alreadydie996 wrote:Looks too wide...760Liam wrote:Hello, I am working on something for Shredder! It's a team track. There will be 2 versions of the track, and easy one, and a hard on. This is the hard one.
http://i1105.photobucket.com/albums/h35 ... hot282.png
http://i1105.photobucket.com/albums/h35 ... hot281.png
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Re: Upcoming Tracks and Track Objects #2
Liam, looking good, but I think you should build up the berms a little! When I rode your other photoshop tracks....the bernie weren't really high or tall enough to rail....

Re: Upcoming Tracks and Track Objects #2
Thought is would be cool for like a small local arenax track. Still doing texures. these ones are just a test.





Re: Upcoming Tracks and Track Objects #2
Couple of things:
1) Some of that stuff needs edge splitting. Select the faces you want edge splitted, then hit 'y' (in blender). That will get rid of that dodgy shading
2) Learn to use repeated textures. When you extend the UV mapping beyond the boundary, it will repeat the texture. To make it work in game, you need to add '_repeat' at the end of its name. Like 'garage_repeat.png'. That will allow the texture to look sharper, without using a ridiculously sized texture.
1) Some of that stuff needs edge splitting. Select the faces you want edge splitted, then hit 'y' (in blender). That will get rid of that dodgy shading
2) Learn to use repeated textures. When you extend the UV mapping beyond the boundary, it will repeat the texture. To make it work in game, you need to add '_repeat' at the end of its name. Like 'garage_repeat.png'. That will allow the texture to look sharper, without using a ridiculously sized texture.
Re: Upcoming Tracks and Track Objects #2
Also, if all of that is using one texture, I'd recommend splitting it up and using multiple textures. That'll make it easier to use repeatable textures
Re: Upcoming Tracks and Track Objects #2
Haha Hard on760Liam wrote:Hello, I am working on something for Shredder! It's a team track. There will be 2 versions of the track, and easy one, and a hard on. This is the hard one.

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Re: Upcoming Tracks and Track Objects #2
thats sick pulse!
a friend of me (jamalrm256) may could need it for his AX replica of the AX he rode a few days or weeks ago
a friend of me (jamalrm256) may could need it for his AX replica of the AX he rode a few days or weeks ago

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Re: Upcoming Tracks and Track Objects #2
love the idea pulse. just wondering if it is for public use or your own personal projects?

Re: Upcoming Tracks and Track Objects #2
ehhh what the hell ill make it public.MX PRODIGY 17 wrote:love the idea pulse. just wondering if it is for public use or your own personal projects?

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Re: Upcoming Tracks and Track Objects #2
We all better hope so, considering you didn't actually make it.pulse wrote:ehhh what the hell ill make it public.MX PRODIGY 17 wrote:love the idea pulse. just wondering if it is for public use or your own personal projects?

