Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
kona309
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Re: Upcoming Tracks and Track Objects #2

Post by kona309 »

KTM880 wrote:
Voutare wrote:Oh hell yeah, TP's St. Louis!
Might give the terrain a go. ;)
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kona309
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Re: Upcoming Tracks and Track Objects #2

Post by kona309 »

That didnt work as expected. 100x scale. LOL.
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dearnhardtfan7
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Re: Upcoming Tracks and Track Objects #2

Post by dearnhardtfan7 »

haha I cut it out of the full size terrain image so its gonna take a good bit of time and effort to try to rip it off :wink: I'm not that dumb haha
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checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

dearnhardtfan7 wrote:haha I cut it out of the full size terrain image so its gonna take a good bit of time and effort to try to rip it off :wink: I'm not that dumb haha
Is that a challenge? :) I'm just kidding.
die996
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Re: Upcoming Tracks and Track Objects #2

Post by die996 »

The 2009 edition of the St. Louis supercross had a really cool design but I don't think it'll work well here on MxSim :(
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BrutalMX
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Re: Upcoming Tracks and Track Objects #2

Post by BrutalMX »

Going to actually try and finish up my 1st SX track...gonna take a while. Thoguht id post what I have so far...questions, comments, concerns?
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Image[/a]
[url=http://www.youtube.com/paprod]YouTube Channel

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die996
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Re: Upcoming Tracks and Track Objects #2

Post by die996 »

BrutalMX wrote:Going to actually try and finish up my 1st SX track...gonna take a while. Thoguht id post what I have so far...questions, comments, concerns?
http://i4.photobucket.com/albums/y113/a ... hot045.png
http://i4.photobucket.com/albums/y113/a ... hot043.png
http://i4.photobucket.com/albums/y113/a ... hot044.png
http://i4.photobucket.com/albums/y113/a ... hot042.png
Sometimes I feel like starting with a SX track is quite easier than it seems because most elements look like so pre-made. If you're not trying to be original you can make decent stuff quite straightaway (maybe I'm wrong). When doing a MX track you need to care about a lot of things like elevations, jumps, ruts, bumps, double berms and so
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BrutalMX
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Re: Upcoming Tracks and Track Objects #2

Post by BrutalMX »

die996 wrote:
BrutalMX wrote:Going to actually try and finish up my 1st SX track...gonna take a while. Thoguht id post what I have so far...questions, comments, concerns?
http://i4.photobucket.com/albums/y113/a ... hot045.png
http://i4.photobucket.com/albums/y113/a ... hot043.png
http://i4.photobucket.com/albums/y113/a ... hot044.png
http://i4.photobucket.com/albums/y113/a ... hot042.png
Sometimes I feel like starting with a SX track is quite easier than it seems because most elements look like so pre-made. If you're not trying to be original you can make decent stuff quite straightaway (maybe I'm wrong). When doing a MX track you need to care about a lot of things like elevations, jumps, ruts, bumps, double berms and so
This is the exact reason I'm doing an SX. I wanna get to learn the gradients and raise/lower well, as well as messing with objects and decals. I feel like I can make a decent track, I just need the time and motivation.
Austin Mulhern | Motopixels REV
Image[/a]
[url=http://www.youtube.com/paprod]YouTube Channel

p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
die996
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Re: Upcoming Tracks and Track Objects #2

Post by die996 »

BrutalMX wrote:
die996 wrote:
BrutalMX wrote:Going to actually try and finish up my 1st SX track...gonna take a while. Thoguht id post what I have so far...questions, comments, concerns?
http://i4.photobucket.com/albums/y113/a ... hot045.png
http://i4.photobucket.com/albums/y113/a ... hot043.png
http://i4.photobucket.com/albums/y113/a ... hot044.png
http://i4.photobucket.com/albums/y113/a ... hot042.png
Sometimes I feel like starting with a SX track is quite easier than it seems because most elements look like so pre-made. If you're not trying to be original you can make decent stuff quite straightaway (maybe I'm wrong). When doing a MX track you need to care about a lot of things like elevations, jumps, ruts, bumps, double berms and so
This is the exact reason I'm doing an SX. I wanna get to learn the gradients and raise/lower well, as well as messing with objects and decals. I feel like I can make a decent track, I just need the time and motivation.
Cool, at least someone for once thought I said a decent thing :P
I hope you get good at this and create creative SX tracks or jump to the MX sometime
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mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

die996 wrote:.
Cool, at least someone for once thought I said a decent thing :P
I hope you get good at this and create creative SX tracks or jump to the MX sometime
Also looks wide. the width of a quarter of a 40 man starting gate.
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Ballsfalsky
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Re: Upcoming Tracks and Track Objects #2

Post by Ballsfalsky »

Looks a bit wide and big for an SX track, but considering it's your first track it looks good!
Joe
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Re: Upcoming Tracks and Track Objects #2

Post by Joe »

BrutalMX wrote:
Joe wrote:Be sure to tune into this weeks MX Sim Insider if you want to get your hands on the rF compound early!
Awesome! When does the episode usually come out?
Wednesdays
kona309
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Re: Upcoming Tracks and Track Objects #2

Post by kona309 »

dearnhardtfan7 wrote:haha I cut it out of the full size terrain image so its gonna take a good bit of time and effort to try to rip it off :wink: I'm not that dumb haha
Hahaha, i wasnt planning on ripping it. I just wanted to give the terrain a try. :D
Was a smart idea to make it un rippable.
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mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

Well seing people liked my 50 track I am in the works for yet another. I have been talking to a few people and we might host a master of minis sort of series.
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pulse
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Re: Upcoming Tracks and Track Objects #2

Post by pulse »

http://www.youtube.com/watch?v=H8JRGyTK ... r_embedded

so that last ware house model was to high poly and I could UV map it sooo heres this. thanks to Boblob for the help and AlbertSx65 for the support beams.
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