Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
warrior462
Posts: 369
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Re: Upcoming Tracks and Track Objects #2

Post by warrior462 »

Brutal, looks like you made a change to the lighting file. Best way to "fix" this is just refresh the shading. Take a flat gradient and go over the whole track in add mode. MAKE SURE YOU ARE IN ADD MODE, AND THE GRADIENT IS FLAT. If you don't like it so light, change the lighting file back. If you didn't change the lighting file, I don't know what the culprit would be.
Tom cortvriendt
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Re: Upcoming Tracks and Track Objects #2

Post by Tom cortvriendt »

die996 wrote:
Tom cortvriendt wrote:New project, replica, thanks alot warrior for his help
http://i1176.photobucket.com/albums/x32 ... hot652.png - Tom's new project
Will it have more elevation changes or is that all?? Is it a sandy track??
Thats all, and many ruts etc

luc,
it was an old pic of grevenboirch :(
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
die996
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Re: Upcoming Tracks and Track Objects #2

Post by die996 »

BrutalMX wrote:Just about finished with all the jumps/berms and the final terrain. Still gotta do some braking bumps, ruts, etc.
**Please note, all the Statues are not permanent! Dont plan on keeping all the shed's from Motoboss's County fair, maybe just one. :wink:
Getting close to the final release...just gotta do some finishing touches and make 'er look pretty. If anyone is willing to test it out for me please let me know, I could use some advice from some top track makers!
http://i4.photobucket.com/albums/y113/a ... t003-3.png
http://i4.photobucket.com/albums/y113/a ... t002-2.png
http://i4.photobucket.com/albums/y113/a ... t004-1.png

ALSO: Can anyone tell me the reason why whatever decal is under whatever I am smoothing, it turns the decal white-ish. You could notice some of the lighter spots on the track; this is a result of that. What can I do to fix it?
I see motorway-like width
Howcanyoubesofuckingdumbthatyou'rereadingthis??
Lolerbabop
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Re: Upcoming Tracks and Track Objects #2

Post by Lolerbabop »

Thats not always a bad thing.
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die996
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Re: Upcoming Tracks and Track Objects #2

Post by die996 »

Lolerbabop wrote:Thats not always a bad thing.
I only like great width when there's lots of lines to choose (ruts, split jumps and so). If the track is pretty much flat having a huge width makes it quite too easy
Howcanyoubesofuckingdumbthatyou'rereadingthis??
Lolerbabop
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Re: Upcoming Tracks and Track Objects #2

Post by Lolerbabop »

"you"? YOU?! This is not upcoming tracks and track objects for that fucking DIE guy!?!??!
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jamalRm256
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Re: Upcoming Tracks and Track Objects #2

Post by jamalRm256 »

Lolerbabop wrote:This is not upcoming tracks and track objects for that fucking DIE guy!?!??!
BrutalMX
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Re: Upcoming Tracks and Track Objects #2

Post by BrutalMX »

Yeah, it is quite wide but it's wide for a reason. There are different lines, die. Every post I see you make is a useless one. No need to explain myself to some immature kid. It'll be released soon for those who care.
Austin Mulhern | Motopixels REV
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KTM57
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Re: Upcoming Tracks and Track Objects #2

Post by KTM57 »

It wasn't useless, it was an observation and an opinion. You may not agree with the opinion, but why do you people think you're so much better than him? You're even worse. If you don't want to see his posts, block them for goodness sakes. The most annoying posts are the ones that are always talking down to him over and over again.
This is a block of text that can be added to posts you make. There is a 255 character limit.
kona309
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Re: Upcoming Tracks and Track Objects #2

Post by kona309 »

KTM57 wrote:It wasn't useless, it was an observation and an opinion. You may not agree with the opinion, but why do you people think you're so much better than him? You're even worse. If you don't want to see his posts, block them for goodness sakes. The most annoying posts are the ones that are always talking down to him over and over again.
He has good days and bad days. Some of his posts are great and have 1 stupid line that everybody freaks out about. Either way, hes getting better.
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Jones221 wrote:Kona is right.
jlv wrote:If you kids don't knock it off I'm pulling this forum over!
760Liam
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Re: Upcoming Tracks and Track Objects #2

Post by 760Liam »

anyone know how Gio is doing on his ama nationals? they look really cool
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yz171kx12
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Re: Upcoming Tracks and Track Objects #2

Post by yz171kx12 »

BrutalMX wrote: ALSO: Can anyone tell me the reason why whatever decal is under whatever I am smoothing, it turns the decal white-ish. You could notice some of the lighter spots on the track; this is a result of that. What can I do to fix it?
You did the lighting file before you finished the terrain ;) It doesn't work that way, sadly.
m121c
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Re: Upcoming Tracks and Track Objects #2

Post by m121c »

yz171kx12 wrote:
BrutalMX wrote: ALSO: Can anyone tell me the reason why whatever decal is under whatever I am smoothing, it turns the decal white-ish. You could notice some of the lighter spots on the track; this is a result of that. What can I do to fix it?
You did the lighting file before you finished the terrain ;) It doesn't work that way, sadly.
Its not the lighting file its the shadingx2.ppm file
BrutalMX
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Re: Upcoming Tracks and Track Objects #2

Post by BrutalMX »

Well, the only thing I did was add the Skybox. So what should I do to fix it? Remove the skybox until finished?
Austin Mulhern | Motopixels REV
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
yz171kx12
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Re: Upcoming Tracks and Track Objects #2

Post by yz171kx12 »

BrutalMX wrote:Well, the only thing I did was add the Skybox. So what should I do to fix it? Remove the skybox until finished?
yea
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