haha thanks man.warrior462 wrote:DJ is willing, in fact he's already helped you, you just didn't know it yet.yz171kx12 wrote:ok, I got apache lookin' pretty damn sweet, now I need help with shadows. Who's willing?
http://forum.mxsimulator.com/viewtopic.php?f=11&t=6371
You can PM me if you're having troubles and I'll be glad to try and help you through anything you don't undertand.
Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
I want to beta it so bad. It looks so sick.giopanda wrote:redbud for nowJones221 wrote:Can we see another whole track preview of both Thunder Valley and Red Bud? Plx Por Vav Vor?
colors are pretty much final..
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Re: Upcoming Tracks and Track Objects #2
thanx!DJ99X wrote:Nice dude. I hope you do something about the border though. Laroccos leap is pretty close to the edge
i know i'm aware of the problem and i think i got it covered already


Re: Upcoming Tracks and Track Objects #2
Both look mad. Great job.
only one to win something real from the game!
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Re: Upcoming Tracks and Track Objects #2
WOW, they both look super nice GIO.
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oh wowow!! can twait!! it looks awesome!! thundervalley looks sick!!!

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wtf I give up lol, that looks flippin ridiculous!giopanda wrote:jones this is for you
my sig was infested...
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Re: Upcoming Tracks and Track Objects #2
give up what?poidog808 wrote:
wtf I give up lol, that looks flippin ridiculous!
the good part of replica tracks is that you find a good satellite image and a good heightmap the results are twice as good


Re: Upcoming Tracks and Track Objects #2
Goardy's Thunder Valley is heaps better
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Re: Upcoming Tracks and Track Objects #2
I think im gonna stop editing tracks lol 

motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: Upcoming Tracks and Track Objects #2
damn that's true..ok i'm gonna delete mine from my computer..DJ99X wrote:Goardy's Thunder Valley is heaps better

Re: Upcoming Tracks and Track Objects #2




Nah man, that looks freakin sweet. Have you considered bumping up the resistance by about 20% to simulate the effect of reduced oxygen?