ddmx488 wrote:There is a technique I've been experimenting with that combines ideas from mva and mxs as far as texture painting. Goardy pioneered this idea which he is using on Donington, and I'm sure Lakewood. There are of course at least a couple of things you can do to allow this also style. I'll upload a pic showing what you could do.
And this way looks awesome. Definately the best way so far to go about making track decals.
Now, if only I could use my computer, get rid of that fucking virus, and upload the completed version...
krb_danke#21 wrote:Editor its amazing, perfect, just need to fix the texture system
I think most of you don't realise why most games don't have an editor of some sort. The better looking the game is, the more complex it is to make a 'level' (track in this case). You should be thankful that you can even place textures in game
im talking in the sense of jumps
like if i was to make a double on a hill the part near the bottom would be defined the top part would almost be like a table becausethe lip has fused into the side of the hill
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
krb_danke#21 wrote:Editor its amazing, perfect, just need to fix the texture system
I think most of you don't realise why most games don't have an editor of some sort. The better looking the game is, the more complex it is to make a 'level' (track in this case). You should be thankful that you can even place textures in game
Then that would have to apply for making skins, models and objects not just tracks.
Modelling and skinning is pretty much the same for all games. Its just collisions and placement of models/ ground textures that is difficult and varies from game to game
Pumaxcs wrote:im talking in the sense of jumps
like if i was to make a double on a hill the part near the bottom would be defined the top part would almost be like a table becausethe lip has fused into the side of the hill
If you use gradient linear add, you paint just like when using g-l-paint, but each pixel you paint is placed the same amount above the pixel below. meaning if your jump is on a 15 degree horizontal slope, the lip of the jump will also be a 15 degree slope. The only proble with add, is that you can only really do it once. If you make changes, and then do add, your jump will be twice as tall. I hope this makes sense.
Pumaxcs wrote:im talking in the sense of jumps
like if i was to make a double on a hill the part near the bottom would be defined the top part would almost be like a table becausethe lip has fused into the side of the hill
If you use gradient linear add, you paint just like when using g-l-paint, but each pixel you paint is placed the same amount above the pixel below. meaning if your jump is on a 15 degree horizontal slope, the lip of the jump will also be a 15 degree slope. The only proble with add, is that you can only really do it once. If you make changes, and then do add, your jump will be twice as tall. I hope this makes sense.
actually this made a great deal of sense i never knew what add did so i always used paint but now that this is explained i might be able to solve a few problems
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
Pumaxcs wrote:im talking in the sense of jumps
like if i was to make a double on a hill the part near the bottom would be defined the top part would almost be like a table becausethe lip has fused into the side of the hill
lmao just learn how to use editor
Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
Pumaxcs wrote:im talking in the sense of jumps
like if i was to make a double on a hill the part near the bottom would be defined the top part would almost be like a table becausethe lip has fused into the side of the hill
If you use gradient linear add, you paint just like when using g-l-paint, but each pixel you paint is placed the same amount above the pixel below. meaning if your jump is on a 15 degree horizontal slope, the lip of the jump will also be a 15 degree slope. The only proble with add, is that you can only really do it once. If you make changes, and then do add, your jump will be twice as tall. I hope this makes sense.
actually this made a great deal of sense i never knew what add did so i always used paint but now that this is explained i might be able to solve a few problems
two post below we just had this whole conversation...
read the whole problem before you jump in
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.