Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
Is it suppossed to be muddy? I think the ruts are sick but if nots suppossed to be muddy I would lower the spec brightness/hardness, its a little to plasticish looking.
Re: Upcoming Tracks and Track Objects #2
Brotip: Don't have specularity where the dirt is rough. Conversely, make the normal map completely flat where it is shiny hardpack
Re: Upcoming Tracks and Track Objects #2
Not even a few speckles for small rocks or knob marks? Definitely is easy to make stuff that would look better on a doughnut than an MX track.DJ99X wrote:Brotip: Don't have specularity where the dirt is rough. Conversely, make the normal map completely flat where it is shiny hardpack
BTW, do private messages actually reach you or do you have a delete all rule set up?
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Upcoming Tracks and Track Objects #2


Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
Re: Upcoming Tracks and Track Objects #2
Yeah, that'd be ok. Just in the overall frame of things. It just looks like mud if a bumpy area has specularityjlv wrote:Not even a few speckles for small rocks or knob marks? Definitely is easy to make stuff that would look better on a doughnut than an MX track.
Oh, I was going to hold off replying to you until I tested it out. But I never got round to itBTW, do private messages actually reach you or do you have a delete all rule set up?

Re: Upcoming Tracks and Track Objects #2
Good tips...A little pre mature with posting a pic ...I just finally came up with a rut decal I liked
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Re: Upcoming Tracks and Track Objects #2
Pulse, i wait a lot this track, it seems awesome !
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
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- Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2
Why did you have to put on 2 Chainz he is a terrible rapper! My mom could probably rap better than him and my mom hates rap!pulse wrote:

Nice track though!

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Re: Upcoming Tracks and Track Objects #2
Hey guys, i have a problem. When i added a skybox template, i changed a few things on my track, and now the textures are much more lighter. Its the same effect as if you edit a stock track from jlv, the texture gets more light. How can i fix that?
Thanks a ton
Thanks a ton
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: Upcoming Tracks and Track Objects #2
Put the stock skybox/lighting back in and paint the same tilemap over and it will change it to original again.. When u change the lightbox it will do that when u edit the track. That should be the last thing you do.Tom cortvriendt wrote:Hey guys, i have a problem. When i added a skybox template, i changed a few things on my track, and now the textures are much more lighter. Its the same effect as if you edit a stock track from jlv, the texture gets more light. How can i fix that?
Thanks a ton

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Re: Upcoming Tracks and Track Objects #2
Thanks alot , it helped!
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Re: Upcoming Tracks and Track Objects #2

got the base overlay down, now to get the on track to look good

