Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
dylan22
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Re: Upcoming Tracks and Track Objects #2

Post by dylan22 »

Like.
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m121c
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Re: Upcoming Tracks and Track Objects #2

Post by m121c »

Is it suppossed to be muddy? I think the ruts are sick but if nots suppossed to be muddy I would lower the spec brightness/hardness, its a little to plasticish looking.
DJ99X
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Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

Brotip: Don't have specularity where the dirt is rough. Conversely, make the normal map completely flat where it is shiny hardpack
jlv
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Re: Upcoming Tracks and Track Objects #2

Post by jlv »

DJ99X wrote:
Brotip: Don't have specularity where the dirt is rough. Conversely, make the normal map completely flat where it is shiny hardpack
Not even a few speckles for small rocks or knob marks? Definitely is easy to make stuff that would look better on a doughnut than an MX track.

BTW, do private messages actually reach you or do you have a delete all rule set up?
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M@xTizZz
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Re: Upcoming Tracks and Track Objects #2

Post by M@xTizZz »

:shock: :P
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
DJ99X
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Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

jlv wrote:Not even a few speckles for small rocks or knob marks? Definitely is easy to make stuff that would look better on a doughnut than an MX track.
Yeah, that'd be ok. Just in the overall frame of things. It just looks like mud if a bumpy area has specularity

BTW, do private messages actually reach you or do you have a delete all rule set up?
Oh, I was going to hold off replying to you until I tested it out. But I never got round to it :lol:
Motoboss
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Re: Upcoming Tracks and Track Objects #2

Post by Motoboss »

Good tips...A little pre mature with posting a pic ...I just finally came up with a rut decal I liked
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pulse
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Re: Upcoming Tracks and Track Objects #2

Post by pulse »

havent been on much but made a lil more progress on this

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M@xTizZz
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Re: Upcoming Tracks and Track Objects #2

Post by M@xTizZz »

Pulse, i wait a lot this track, it seems awesome !
Maxime Tison
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pulse
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Re: Upcoming Tracks and Track Objects #2

Post by pulse »

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Trevor
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Re: Upcoming Tracks and Track Objects #2

Post by Trevor »

pulse wrote:
Why did you have to put on 2 Chainz he is a terrible rapper! My mom could probably rap better than him and my mom hates rap! :lol:

Nice track though!
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Tom cortvriendt
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Re: Upcoming Tracks and Track Objects #2

Post by Tom cortvriendt »

Hey guys, i have a problem. When i added a skybox template, i changed a few things on my track, and now the textures are much more lighter. Its the same effect as if you edit a stock track from jlv, the texture gets more light. How can i fix that?

Thanks a ton
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

Tom cortvriendt wrote:Hey guys, i have a problem. When i added a skybox template, i changed a few things on my track, and now the textures are much more lighter. Its the same effect as if you edit a stock track from jlv, the texture gets more light. How can i fix that?

Thanks a ton
Put the stock skybox/lighting back in and paint the same tilemap over and it will change it to original again.. When u change the lightbox it will do that when u edit the track. That should be the last thing you do.
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Tom cortvriendt
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Re: Upcoming Tracks and Track Objects #2

Post by Tom cortvriendt »

Thanks alot , it helped!
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
pulse
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Re: Upcoming Tracks and Track Objects #2

Post by pulse »

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got the base overlay down, now to get the on track to look good :)
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