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Re: Suggestions for Mx Sim Editor

Posted: Sat Dec 27, 2008 12:50 am
by kwic73
it needs to made more simple, not really simple just easy 2 understand, Its got to be made that it replicas and actually track builder, ive read all the tutorials and played around with the editor for hours trying to make sense of it and i cant. Some one needs to explain to me how to build different things excatly or they make editor easier to understand. I wish some one would help me

Re: Suggestions for Mx Sim Editor

Posted: Sat Dec 27, 2008 1:53 am
by Pumaxcs
honestly all you have got to learn is how to make a lip and a landing jump then you can do anything you want
but if you want your tracks to be somewhat decent i would suggest learning how to do a lil bit in photoshop

Re: Suggestions for Mx Sim Editor

Posted: Sat Dec 27, 2008 1:59 am
by kwic73
ya thats what i want to do because i know photoshop but i cant get it for my computer

Re: Suggestions for Mx Sim Editor

Posted: Sat Dec 27, 2008 2:05 am
by Pumaxcs
well theres a secret way to get it... im not aloud to say it in public but i think you know how
or if you dont want to get your hands dirty just use gimp

Re: Suggestions for Mx Sim Editor

Posted: Mon Dec 29, 2008 10:01 am
by Rallemx
Pumaxcs wrote:honestly all you have got to learn is how to make a lip and a landing jump then you can do anything you want
but if you want your tracks to be somewhat decent i would suggest learning how to do a lil bit in photoshop
Thats the problem, I cant do that =/ I find it impossible to do a jump..Its so damn hard, I tried for like 45 min and it didnt even look like a jump.. :(

Re: Suggestions for Mx Sim Editor

Posted: Mon Dec 29, 2008 1:15 pm
by DankeKTM21
Rallemx wrote:
Pumaxcs wrote:honestly all you have got to learn is how to make a lip and a landing jump then you can do anything you want
but if you want your tracks to be somewhat decent i would suggest learning how to do a lil bit in photoshop
Thats the problem, I cant do that =/ I find it impossible to do a jump..Its so damn hard, I tried for like 45 min and it didnt even look like a jump.. :(
i am going to help you:

*1) close photoshop
*2) unistall LT3D
*3) uninstall Terragen
*4) unistall all youre programs u downloaded

1.- place the gradient where you want the jump ( jump finish in the center of the gradient )
1.JPG
(135.43 KiB) Downloaded 387 times
2.- draw youre jump, Segment type: Line
2.JPG
(110.82 KiB) Downloaded 386 times
3.- Select Gradient Linear Paint, follow the strenght focus in the image, and paint youre jump
3.JPG
(134.32 KiB) Downloaded 386 times

Re: Suggestions for Mx Sim Editor

Posted: Mon Dec 29, 2008 1:17 pm
by DankeKTM21
4.- Once youre jump is finished
4.JPG
(135.32 KiB) Downloaded 392 times
5.- Smooth it ( follow my streght focus settings ) clicking fast
5.JPG
(129.12 KiB) Downloaded 391 times

Re: Suggestions for Mx Sim Editor

Posted: Wed Dec 31, 2008 3:02 am
by Voutare
That's the most fucked up way of making jumps I have ever seen. :/

What I do, is I put the gradient placement down, and edit it so the takeoff has 3 points on the front face. A bottom one (That is the default bottom of the graph (press 'f'), I have a halfway, and a peak. The first point is set to a curve, so the jump curves, then flattens out before the lip. Then it goes back down using the same technique. I'll show you a picture when I get back on that computer.


EDIT: ANd there are two types of making them too.



There is paint and add. Paint is for when you want to make it based on the flat default ground, and add is off of the current terrain. The way I showed can work for both, but if the terrain is 30ft up, your going to have to start your jump 30 feet up if you want to paint it. You need to get a feel for using each style, and you will become good at this stuff.

Re: Suggestions for Mx Sim Editor

Posted: Wed Dec 31, 2008 4:08 am
by yzmxer608
I like add better, mostly because the jumps I add are normally on existing terrain. It's getting a little easier for me but the thing I have to remember is to keep the path low on the 2d view. I forget this a lot and I go to test the track and there is a giant skyscraper there. I haven't added any jumps on an actual track yet though, just messed around on a mound. I'm working on changing this though :wink: .

Re: Suggestions for Mx Sim Editor

Posted: Wed Dec 31, 2008 4:31 am
by Mikey
Its still bloddy confusing

Re: Suggestions for Mx Sim Editor

Posted: Wed Dec 31, 2008 9:17 am
by DankeKTM21
Voutare wrote:That's the most fucked up way of making jumps I have ever seen. :/

What I do, is I put the gradient placement down, and edit it so the takeoff has 3 points on the front face. A bottom one (That is the default bottom of the graph (press 'f'), I have a halfway, and a peak. The first point is set to a curve, so the jump curves, then flattens out before the lip. Then it goes back down using the same technique. I'll show you a picture when I get back on that computer.


EDIT: ANd there are two types of making them too.



There is paint and add. Paint is for when you want to make it based on the flat default ground, and add is off of the current terrain. The way I showed can work for both, but if the terrain is 30ft up, your going to have to start your jump 30 feet up if you want to paint it. You need to get a feel for using each style, and you will become good at this stuff.
idk if i explained bad because my lenguaje or the tutorial is wrong, but, if the tutorial is bad, why its bad, cant you make whatever you want with the gradient? maybe is my way to make tracks, i dont know if its easyer for you, but i think to new people its more hopefullusing editor that other programs

if you use curve, it makes a default jump, not what you want to do exactly 100% thought :wink:

Re: Suggestions for Mx Sim Editor

Posted: Thu Jan 01, 2009 6:05 am
by Voutare
yzmxer608 wrote:I like add better, mostly because the jumps I add are normally on existing terrain. It's getting a little easier for me but the thing I have to remember is to keep the path low on the 2d view. I forget this a lot and I go to test the track and there is a giant skyscraper there. I haven't added any jumps on an actual track yet though, just messed around on a mound. I'm working on changing this though :wink: .

Think about it this way:



Dark lines= 10 ft.
light lines= 2 feet. (Or something like that, count it out and divide.)

Re: Suggestions for Mx Sim Editor

Posted: Sun Jan 04, 2009 7:27 pm
by yzmxer608
I'll have to keep that in mind. I wish there was a option when adding/painting jumps that you could hold the shift key and it would make a straight line, like photoshop. For some reason I can't keep the jump straight while adding it.

Re: Suggestions for Mx Sim Editor

Posted: Fri Jan 09, 2009 4:15 pm
by MXF_ATOC-x111
Sorry this is a little off topic but this is a great program !!!(The Crysis Editor)

Takes ideas from here:

http://www.gametrailers.com/player.php? ... 7&type=mov

Re: Suggestions for Mx Sim Editor

Posted: Fri Jan 09, 2009 5:34 pm
by Garasaki
How do you (easily) update the shadows for your track?