Wilson is doing those.WILSONATV wrote:Toronto, Dallas, Jacksonville, Houston, St. Louis, Seattle, Salt Lake City, and Las Vegas.
Supercross track scale
Re: Supercross track scale
only one to win something real from the game!
Re: Supercross track scale
I'm thinking I'm going to do San Diego.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Supercross track scale
ya I agree Kawis, JLV the berms seem to be a little too short... id say raise them up about a foot and smooth out the one before the big triple triple rythem...
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
Re: Supercross track scale
I didn't want to make the berms so big that they allowed unrealistic jumps. The first jump after the start is a quad when you put a huge berm there.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: Supercross track scale
What about putting ruts on them ? it would make them slower thought

Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Re: Supercross track scale
the first jump at A1 IS a quad lol, atleast for a few 450 riders.
yeah my only thing i dont think went well are the berms need to be doubled up in size.
also the triples are really mellow but there fun, ill be excited for next track to see the tweaks and fixes made.
yeah my only thing i dont think went well are the berms need to be doubled up in size.
also the triples are really mellow but there fun, ill be excited for next track to see the tweaks and fixes made.

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Re: Supercross track scale
I still quad that most laps w/ the small berm....
jlv wrote:Here's a picture of my nuts.
Re: Supercross track scale
Nah.. Then it would be hard to ride,online it would be like destruction derby on the corners,wich is it nowFactoryBR21 wrote:What about putting ruts on them ? it would make them slower thought
Re: Supercross track scale
http://link.brightcove.com/services/pla ... 0879154001
I dont know if it really matters anymore, but that's a preview of the real life track, with the pros riding around. Gives you an idea of what the dirt looks like and some objects and whatnot.
I dont know if it really matters anymore, but that's a preview of the real life track, with the pros riding around. Gives you an idea of what the dirt looks like and some objects and whatnot.
Re: Supercross track scale
I think the dimension 1 / 1 is possible, but here the jumps are too high. The best thing for me is 3 feet for small jumps, and 5 feet for high and triples jumps (Internet search) , and the dimensions are 400 * 200 for any field (in general)
. 16 foot for the width of the track (a bit bigger in the game for fun 25 or 30).
I find support (berm) also too small for the online.
http://www.ehow.com/how_2311893_make-su ... track.html
http://www.racerxonline.com/article/atl ... -walk.aspx
Atlanta 08 beta with my size , it's easy for ride , i thing : http://www.mediafire.com/?1qmjlnynztk
. 16 foot for the width of the track (a bit bigger in the game for fun 25 or 30).
I find support (berm) also too small for the online.
http://www.ehow.com/how_2311893_make-su ... track.html
http://www.racerxonline.com/article/atl ... -walk.aspx
Atlanta 08 beta with my size , it's easy for ride , i thing : http://www.mediafire.com/?1qmjlnynztk
Re: Supercross track scale
It's Atlanta 09 and not 08 lol .
And bale.shp what file you use?
because it's better collision.
And bale.shp what file you use?
because it's better collision.
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Re: Supercross track scale
Yeap , I Love that colision ! could be a bit bigger thought

Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Re: Supercross track scale
Get a decent start on San Diego - still a ton of work to do with it though:
Step up to triple:


Finish double, dosent feel nearly so huge in game:

Whoops:

First rhythm section

Second rhythm section

Expect it to look a lot different by the time I'm done....
Step up to triple:


Finish double, dosent feel nearly so huge in game:

Whoops:

First rhythm section

Second rhythm section

Expect it to look a lot different by the time I'm done....


DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Supercross track scale
I usually like to keep the jump slopes more constant at the top. When you make the slope trail off like that it will tip you forward as you leave the ground. The longer you can keep the slope constant the more neutral the takeoff will be.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.