Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
Finished... will have the series announced in next 24 hours
-
- Crushed Dissenter
- Posts: 3245
- Joined: Thu Feb 16, 2012 8:33 pm
- Team: MotardMatt220
- Location: KTM57
Re: Upcoming Tracks and Track Objects #2
MrMx198 wrote: So Wow! Much awesome! Many Jay!
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
-
- Posts: 340
- Joined: Sun Jan 09, 2011 11:56 pm
- Team: Pogo Mx
- Location: Ohio
Re: Upcoming Tracks and Track Objects #2
Just off of visuals and from the video of it in beta i have to say this looks like it will be one of the best tracks ever made for this game. Great work Jay
-
- Crushed Dissenter
- Posts: 256
- Joined: Tue Apr 29, 2014 1:58 am
Re: Upcoming Tracks and Track Objects #2
Dope. Can't wait till u release it
-
- Crushed Dissenter
- Posts: 3245
- Joined: Thu Feb 16, 2012 8:33 pm
- Team: MotardMatt220
- Location: KTM57
Re: Upcoming Tracks and Track Objects #2
Does anyone have any big patches of grass? Placing each one individually is taking ages...
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
-
- Posts: 176
- Joined: Sat Aug 16, 2014 3:09 pm
- Team: AirTech Decals
- Location: Thailand
- Contact:
Re: Upcoming Tracks and Track Objects #2
JT43 wrote:Does anyone have any big patches of grass? Placing each one individually is taking ages...
change it in the decal folder or make it in Photoshop (place many together to make on big
Join my Team speak which is full of happy players brandontippins.servequake.com
Making free HD Renders for free! Message me if you need one!
Subscribe to my channel! http://youtube.com/thehertfullgamer
-
- Posts: 200
- Joined: Sun Jan 13, 2013 10:27 am
- Location: France
Re: Upcoming Tracks and Track Objects #2
Mont Saint Guibert ( Belgium Track Replica) for the Belgium Championship of Motocross on MXS organise by MXS-Concept
-
- Posts: 1067
- Joined: Wed Feb 08, 2012 7:14 pm
- Team: Privateer
- Location: Veldhoven, The Netherlands
- Contact:
Re: Upcoming Tracks and Track Objects #2
Sick, looking forward to that championship! Should be great just like French Cup was!
Nick van Gerwen
-
- Crushed Dissenter
- Posts: 3245
- Joined: Thu Feb 16, 2012 8:33 pm
- Team: MotardMatt220
- Location: KTM57
Re: Upcoming Tracks and Track Objects #2
Nah i mean so i can place like 50-100 of them at the same time as i have a lot of field to cover.Grip'n'Rip wrote:JT43 wrote:Does anyone have any big patches of grass? Placing each one individually is taking ages...
change it in the decal folder or make it in Photoshop (place many together to make on big
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
Re: Upcoming Tracks and Track Objects #2
Use PixelmapperJT43 wrote:Nah i mean so i can place like 50-100 of them at the same time as i have a lot of field to cover.Grip'n'Rip wrote:JT43 wrote:Does anyone have any big patches of grass? Placing each one individually is taking ages...
change it in the decal folder or make it in Photoshop (place many together to make on big
Re: Upcoming Tracks and Track Objects #2
JT43 wrote:Nah i mean so i can place like 50-100 of them at the same time as i have a lot of field to cover.Grip'n'Rip wrote:JT43 wrote:Does anyone have any big patches of grass? Placing each one individually is taking ages...
change it in the decal folder or make it in Photoshop (place many together to make on big
jlv wrote:Press 'm' to add a single decal to the selection or 'M' to select all decals within the current brush radius. They will move and rotate with the decal you originally selected. Use '{' and '}' to scale the decals relative positions
Re: Upcoming Tracks and Track Objects #2
Um..........
Anyway, JT go with no on that. If there is a blend file floating around you could just dup and export otherwise you'll have to get someone to make you some. Batching is supposed to work well but something tell's me the game engine utilizes the GPU and CPU in different ways.
Anyway, JT go with no on that. If there is a blend file floating around you could just dup and export otherwise you'll have to get someone to make you some. Batching is supposed to work well but something tell's me the game engine utilizes the GPU and CPU in different ways.
Hi
-
- Crushed Dissenter
- Posts: 3245
- Joined: Thu Feb 16, 2012 8:33 pm
- Team: MotardMatt220
- Location: KTM57
Re: Upcoming Tracks and Track Objects #2
I think Greg dearman has got some laying about, thanks for the suggestion though.
Also to the guys below I've just noticed that you're talking about decals whereas i meant a grass object. My bad, I should have worded my initial post better.
Also to the guys below I've just noticed that you're talking about decals whereas i meant a grass object. My bad, I should have worded my initial post better.
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else