MXS Pixel Mapper for Track Makers
Re: MXS Pixel Mapper for Track Makers
Updates:
Infinite color options. Make sure to put the 2 digit alpha designation in from of the 6 digit color code.
I'm still trying to figure the best way to have it detect the rotation for objects, and alternate rotation/width/height defaults to the upper height currently.
Pixel Mapper 1.1 Update
Infinite color options. Make sure to put the 2 digit alpha designation in from of the 6 digit color code.
I'm still trying to figure the best way to have it detect the rotation for objects, and alternate rotation/width/height defaults to the upper height currently.
Pixel Mapper 1.1 Update
Re: MXS Pixel Mapper for Track Makers
Well it worked but the problem I am having is that my objects are way off of my track. The stakes aren't even close to the track at all. The terrain is 2049 and my pixal map is 2049. Everything lines up in the program. What is wrong?
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Re: MXS Pixel Mapper for Track Makers
Seems like the auto rotation will be tough, as some objects are built 90 degrees from the little arrow in game. I think there are some bales that are built that way, so you have to rotate 90 degrees from the direction of travel.ddmx wrote:Updates:
Infinite color options. Make sure to put the 2 digit alpha designation in from of the 6 digit color code.
I'm still trying to figure the best way to have it detect the rotation for objects, and alternate rotation/width/height defaults to the upper height currently.
Pixel Mapper 1.1 Update
Does it currently base the calculation off the previous and next placement? I think that would work for bales, though it may be hard to determine which bale is "next".
Re: MXS Pixel Mapper for Track Makers
Im stuck, I cant find out how to change the pen tool spacing?
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Re: MXS Pixel Mapper for Track Makers
In Photoshop open the Brush Settings window and change the spacing value.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: MXS Pixel Mapper for Track Makers
i have the same problemm121c wrote:Well it worked but the problem I am having is that my objects are way off of my track. The stakes aren't even close to the track at all. The terrain is 2049 and my pixal map is 2049. Everything lines up in the program. What is wrong?
everything is lined up like my terrain but ingame its way off...
Re: MXS Pixel Mapper for Track Makers
I'll look into the problem Wednesday. I know where it's coming from. For now, use a pixel map of 512x512. I believe that solves the problem.
Re: MXS Pixel Mapper for Track Makers
I do agree, I'm curious to see how it works. But I'm off to the wonderful schoolBoblob801 wrote:Its nice to find stuff like this.
Re: MXS Pixel Mapper for Track Makers
Nearly 2 years later, here is the updated version which gets rid of a bug that only allowed 512x512 pixel maps to work correctly. Now you can use any size pixel map on any size terrain map with any scale.
Took 20 minutes to correct and only 2 years to get around to.
Directions on first page.
http://www.mediafire.com/?kq6exoh83189ocq
Took 20 minutes to correct and only 2 years to get around to.
Directions on first page.
http://www.mediafire.com/?kq6exoh83189ocq
Re: MXS Pixel Mapper for Track Makers
got to love when things like this happen hahahaddmx wrote:Nearly 2 years, Took 20 minutes to correct
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Re: MXS Pixel Mapper for Track Makers
Can you make a video tut ?
Re: MXS Pixel Mapper for Track Makers
when you open the program look at help in the top left corner, that helpsMax1633du16 wrote:Can you make a video tut ?
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Re: MXS Pixel Mapper for Track Makers
Glad I could spark some interest in this again.
Thanks DDMX. I really appreciate you taking the time to update this. I will be testing it soon.
Thanks DDMX. I really appreciate you taking the time to update this. I will be testing it soon.
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Re: MXS Pixel Mapper for Track Makers
I'm still having the issue that mason had years ago. The pixel map and terrain are lined up in the program but my billboards are not lining up in game. Is this an issue with billboards and I should use statues? I tried a 1025 and 512 pixel map.