MXS Pixel Mapper for Track Makers

All about making tracks for MX Simulator
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: MXS Pixel Mapper for Track Makers

Post by ddmx »

Updates:
Infinite color options. Make sure to put the 2 digit alpha designation in from of the 6 digit color code.

I'm still trying to figure the best way to have it detect the rotation for objects, and alternate rotation/width/height defaults to the upper height currently.

Pixel Mapper 1.1 Update
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: MXS Pixel Mapper for Track Makers

Post by m121c »

Well it worked but the problem I am having is that my objects are way off of my track. The stakes aren't even close to the track at all. The terrain is 2049 and my pixal map is 2049. Everything lines up in the program. What is wrong?
wheels1758
Posts: 4132
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: MXS Pixel Mapper for Track Makers

Post by wheels1758 »

ddmx wrote:Updates:
Infinite color options. Make sure to put the 2 digit alpha designation in from of the 6 digit color code.

I'm still trying to figure the best way to have it detect the rotation for objects, and alternate rotation/width/height defaults to the upper height currently.

Pixel Mapper 1.1 Update
Seems like the auto rotation will be tough, as some objects are built 90 degrees from the little arrow in game. I think there are some bales that are built that way, so you have to rotate 90 degrees from the direction of travel.

Does it currently base the calculation off the previous and next placement? I think that would work for bales, though it may be hard to determine which bale is "next".
BrutalMX
Posts: 1061
Joined: Mon Feb 14, 2011 7:38 am
Location: PA
Contact:

Re: MXS Pixel Mapper for Track Makers

Post by BrutalMX »

Im stuck, I cant find out how to change the pen tool spacing?
Austin Mulhern | Motopixels REV
Image[/a]
[url=http://www.youtube.com/paprod]YouTube Channel

p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: MXS Pixel Mapper for Track Makers

Post by yzmxer608 »

In Photoshop open the Brush Settings window and change the spacing value.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
LucMx23
Posts: 1145
Joined: Fri Sep 09, 2011 3:09 pm
Team: Digital Dirtworx
Location: Germany
Contact:

Re: MXS Pixel Mapper for Track Makers

Post by LucMx23 »

m121c wrote:Well it worked but the problem I am having is that my objects are way off of my track. The stakes aren't even close to the track at all. The terrain is 2049 and my pixal map is 2049. Everything lines up in the program. What is wrong?
i have the same problem :?
everything is lined up like my terrain but ingame its way off...
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: MXS Pixel Mapper for Track Makers

Post by ddmx »

I'll look into the problem Wednesday. I know where it's coming from. For now, use a pixel map of 512x512. I believe that solves the problem.
Boblob801
Posts: 3998
Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:

Re: MXS Pixel Mapper for Track Makers

Post by Boblob801 »

Its nice to find stuff like this.
Hi
MX181
Posts: 809
Joined: Tue Dec 25, 2012 12:45 am
Location: STRAYA

Re: MXS Pixel Mapper for Track Makers

Post by MX181 »

Boblob801 wrote:Its nice to find stuff like this.
I do agree, I'm curious to see how it works. But I'm off to the wonderful school :cry:
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: MXS Pixel Mapper for Track Makers

Post by ddmx »

Nearly 2 years later, here is the updated version which gets rid of a bug that only allowed 512x512 pixel maps to work correctly. Now you can use any size pixel map on any size terrain map with any scale.

Took 20 minutes to correct and only 2 years to get around to. :lol:

Directions on first page.

http://www.mediafire.com/?kq6exoh83189ocq
MX181
Posts: 809
Joined: Tue Dec 25, 2012 12:45 am
Location: STRAYA

Re: MXS Pixel Mapper for Track Makers

Post by MX181 »

ddmx wrote:Nearly 2 years, Took 20 minutes to correct
got to love when things like this happen hahaha
Max1633du16
Posts: 200
Joined: Sun Jan 13, 2013 10:27 am
Location: France

Re: MXS Pixel Mapper for Track Makers

Post by Max1633du16 »

Can you make a video tut ?
MX181
Posts: 809
Joined: Tue Dec 25, 2012 12:45 am
Location: STRAYA

Re: MXS Pixel Mapper for Track Makers

Post by MX181 »

Max1633du16 wrote:Can you make a video tut ?
when you open the program look at help in the top left corner, that helps
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: MXS Pixel Mapper for Track Makers

Post by VMX_SKYmx99 »

Glad I could spark some interest in this again. :mrgreen:

Thanks DDMX. I really appreciate you taking the time to update this. I will be testing it soon.
Image
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: MXS Pixel Mapper for Track Makers

Post by VMX_SKYmx99 »

I'm still having the issue that mason had years ago. The pixel map and terrain are lined up in the program but my billboards are not lining up in game. Is this an issue with billboards and I should use statues? I tried a 1025 and 512 pixel map.
Image
Post Reply