New Track: Proving Gounds??

All about making tracks for MX Simulator
jlv
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Re: New Track: Proving Gounds??

Post by jlv »

Does it open "C:\Documents and Settings\<user>\Local Settings\Application Data\"?
Is there an "MX Simulator" folder in there?
HolstadMX
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Re: New Track: Proving Gounds??

Post by HolstadMX »

yah got the file i need i just didnt know what to do with
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jlv
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Re: New Track: Proving Gounds??

Post by jlv »

Run it. It should open your local appdata folder which should contain the MX Simulator folder where everything is saved.
kawa77
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Re: New Track: Proving Gounds??

Post by kawa77 »

i downloaded this track off mcm

and when i opened it it was just the blank track

and i do have editor so ya know...sum1 shed some light on this please?

kawa77
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jlv
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Re: New Track: Proving Gounds??

Post by jlv »

Any luck Holstad? I'm going to make a new prerelease in the next day or two and I'd like to get this resolved if possible.
Wilson
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Re: New Track: Proving Gounds??

Post by Wilson »

what will this prerelease consist of?any changes?
jlv
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Re: New Track: Proving Gounds??

Post by jlv »

Pre-4 will expire soon so I want to have a new one up. If you have the editor you have close to the latest build. The only new thing is a points series mode.
Pumaxcs
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Re: New Track: Proving Gounds??

Post by Pumaxcs »

oh sweet jebus yes!
u added a carrer mode
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
HolstadMX
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Re: New Track: Proving Gounds??

Post by HolstadMX »

any ways,

what do guys think about the track?

i know the big step up is shit but hows the rest
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jlv
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Re: New Track: Proving Gounds??

Post by jlv »

You posted the blank track. Your track is hidden somewhere under C:\Documents and Settings\<user>\Local Settings\Application Data if you are running XP. Running a search for terrain.png will probably turn it up.

I know it's a pain to find, that's why I'm trying to get the start menu shortcut working.
HolstadMX
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Re: New Track: Proving Gounds??

Post by HolstadMX »

alright ill see what i can do
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HolstadMX
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Re: New Track: Proving Gounds??

Post by HolstadMX »

all right

i got it good

so im going to finish it then put it on mcm

i need to do A.I.


but i have 3 questions

1 .how do i put flagers
2. how do i put in finish line
3. is it possible to put other tiles in, like sand
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mace-x
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Re: New Track: Proving Gounds??

Post by mace-x »

nice, ill be waiting for that :D
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Voutare
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Re: New Track: Proving Gounds??

Post by Voutare »

jlv wrote: The lack of a finish banner in the blank track is an error on my part. Put this in "statues" for the finish banner:

Code: Select all

[500.0 0.0 500.0] 0.000000 @finishbanner.jm @finishbanner-repeat.png @finishbanner.shp
That finish banner might be a little wide for a supercross.
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jlv
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Re: New Track: Proving Gounds??

Post by jlv »

You can try this for now:

Code: Select all

[1450.000000 0.000000 50.000000] 0.000000 @finishpost.jm @finishbanner-repeat.png @finishpost.shp
Would 30 feet be good? The current one is 40.
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