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General Help

Posted: Fri Mar 07, 2008 1:37 am
by HolstadMX
how do i move the starting gates?
and
how (in text editor) do i choose the thing that i want to put on the track( like flagers)

Re: General Help

Posted: Fri Mar 07, 2008 3:09 am
by Netdemon01
Open timing_gates in a text editor. I use Wordpad cause it aligns all the columns nicely.
Inside it says startinggate:
The next 40 lines are the 40 starting gates, with X, Y, Z coordinates and an angled-direction in radians.
When looking at the editor in the game, X is left and right, Z is up and down. Y would be "in and out" of the screen, moving the gates up off the ground or down into the ground. If you have an understanding of radians, then getting the angle is easy. The default is 1.57 radians which points the gates toward the left of the screen. 1.57 radians is pi divided by 2, or 90 degrees. -1.57 will point to gates toward the right of the screen.

Google will convert degrees to radians for you, or simply do the math; radians=(degrees*pi/180)

I offset each gate 4 units from eachother. And 8 unts between gate 20 and 21 for the starting box.

You can use the cursor inside the editor to get your coordinates.

Re: General Help

Posted: Fri Mar 07, 2008 3:14 am
by Voutare
Or, if you are like me, and a retard, you can use this:

http://mxsimulator.com/gate.html

Re: General Help

Posted: Fri Mar 07, 2008 5:10 am
by HolstadMX
ok i used trhe link and i put coordenecs in
but then what do i do?

Re: General Help

Posted: Fri Mar 07, 2008 8:51 am
by DJ99X
Voutare wrote:Or, if you are like me, and a retard, you can use this:

http://mxsimulator.com/gate.html
Oh god that is going to save alot of time!!!

Re: General Help

Posted: Fri Mar 14, 2008 9:44 pm
by HolstadMX
that is helpfull but what text editor do u guys use because the 1 i use doesnt save in the right format

Re: General Help

Posted: Sat Mar 15, 2008 4:08 am
by gordy