Upcoming Tracks #1

All about making tracks for MX Simulator
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: Post your upcoming tracks

Post by Mona »

I would make rut textures, and make more defined ruts. You don't neccessarily have to make the ruts in the terrain, just having the ruts look like they are in the textures, will make the track look better in my opinion. Looking good besides. I like the grass/off track texture.
Palm
Posts: 135
Joined: Sun Feb 17, 2008 11:05 am
Team: Privateer
Location: Sweden

Re: Post your upcoming tracks

Post by Palm »

thx, this is just a begining of this track, promise i will work on it
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hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Post your upcoming tracks

Post by hvpunk62 »

yea i think making the disp detailed is the most important part :wink:
giopanda
Posts: 811
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Location: milano, italy
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Re: Post your upcoming tracks

Post by giopanda »

Palm wrote:thx, this is just a begining of this track, promise i will work on it
i promise i'll help you out finish it..if you still want me to help.. ;)
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LuizH
Posts: 1354
Joined: Mon Mar 16, 2009 10:34 pm

Re: Post your upcoming tracks

Post by LuizH »

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Made that for the MXON track, i ll wait when palm can send me something from the track to put it ingame
Also if gio(assuming he is helping palm with stuffs) wanna make a better texture or a specular map or anything feel free to do it i can send you the model :wink:
FORMER SUPERCROSS LEGEND
Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Post your upcoming tracks

Post by Mr.Two »

Ok Guys I have one complete Mx track(Sorry somewhat old pic) and a Sx track that still needswork but will be completed sometime soon and I really need help getting them textured and placing objects.

I'm very busy lately and I wont have any spare time for months :cry: to learn how to texture or learn about objects, so if these are ever going to get released I really need the help hahaha.

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I hope you all like the look of the layouts so far. Zaca MX disp is done but I wont be releasing anything till its all finished but sadly I dont have even close to the amount of time needed to do it myself.

Anyways PM if your willing to help with anything. Thanks Youuuuuuuuu :D
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Palm
Posts: 135
Joined: Sun Feb 17, 2008 11:05 am
Team: Privateer
Location: Sweden

Re: Post your upcoming tracks

Post by Palm »

giopanda wrote:
Palm wrote:thx, this is just a begining of this track, promise i will work on it
i promise i'll help you out finish it..if you still want me to help.. ;)
off course if want :)
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Palm
Posts: 135
Joined: Sun Feb 17, 2008 11:05 am
Team: Privateer
Location: Sweden

Re: Post your upcoming tracks

Post by Palm »

giopanda wrote:
Palm wrote:thx, this is just a begining of this track, promise i will work on it
i promise i'll help you out finish it..if you still want me to help.. ;)
off course i want :)
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ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

Luiz, looks pretty good. The shading looks off with the plastics look though. You could also stand to make an lod for it, one that allows you to model the actualy shape of the object. i.e., the way it sinks down in for each segment. I think you're good enough to handle lod's, and releasing that model without that is a waste of a model in my opinion.
LuizH
Posts: 1354
Joined: Mon Mar 16, 2009 10:34 pm

Re: Post your upcoming tracks

Post by LuizH »

gdt phoenix wrote:Luiz, looks pretty good. The shading looks off with the plastics look though. You could also stand to make an lod for it, one that allows you to model the actualy shape of the object. i.e., the way it sinks down in for each segment. I think you're good enough to handle lod's, and releasing that model without that is a waste of a model in my opinion.
Thanks, yeah for sure there will be Lods
About textures, yeah i ll see if palm or gio wants to remake it, did those just for test reason
FORMER SUPERCROSS LEGEND
giopanda
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Re: Post your upcoming tracks

Post by giopanda »

luiz count me in for maps and textures!
love that model :)
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

Me thinks it would be best to bake a normal map for that model. Will make it look more rounded, which would be very hard to do the photoshop way
jd5820
Posts: 76
Joined: Sun Oct 25, 2009 7:50 pm

Re: Post your upcoming tracks

Post by jd5820 »

Thats my track, need to change the ground decals, some terrain modifications, and dont know what :) here are some screens :) .
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jd5820
Posts: 76
Joined: Sun Oct 25, 2009 7:50 pm

Re: Post your upcoming tracks

Post by jd5820 »

Sorry for double post but cant upload more pics in one :) .
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My first ingame model but without collision who can help me send me pm please.
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And the second model without collision too :(
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joe_389
Posts: 458
Joined: Tue Jul 07, 2009 1:58 am
Team: Collective Family
Location: ima... NSW boi
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Re: Post your upcoming tracks

Post by joe_389 »

Track looks fun but can we see the whole track, like from the ingame editor
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The Family:Lane 199-Alex 526-Dylan 14-Daniel 421-Brady 21 AUS
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