Decalling a full track in PS?
Decalling a full track in PS?
I may be behind most track makers when it comes to decalling but I just made a personal discovery. I decalled my entire 1024x1024 track with a 2048x2048 decal all through PS. If you guys are interested Ill show you how i did it!
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
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Re: Decalling a full track in PS?
How is the:
1. Quality in game. Can we get a screenshot?
2. Lag? Does it lag bad because of the 2048x2048 decal?
1. Quality in game. Can we get a screenshot?
2. Lag? Does it lag bad because of the 2048x2048 decal?
Re: Decalling a full track in PS?
I'm hoping to not burst the bubble, but what exactly are you saying you did here? Just make one giant 2048 decal to cover the entire track? Thats not really big news. Hopefully I'm not coming across as jackass-ish. If you do take this route then make a 4096 tile and break it into 16 1024 tiles. Thats the optimal way for this setup.iceman967 wrote:I may be behind most track makers when it comes to decalling but I just made a personal discovery. I decalled my entire 1024x1024 track with a 2048x2048 decal all through PS. If you guys are interested Ill show you how i did it!
Re: Decalling a full track in PS?
No ddmx I hear you out. Ill post a little "tutorial" on what i did. I just need to increase the opacity on the ground texture and it should be sweet. Here is a screenshot...
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
Re: Decalling a full track in PS?
So its just a colored path, no actual textureing to it?
Re: Decalling a full track in PS?
Thanks DJ. I am wayyyyyy behind you in the whole track making thing...
What I did:
Took my terrain.png into photoshop, outlined the track using the polygonal lasso tool. Did a dark brown for the ontrack color, light brown for the off track texture.
I took my ruts.psd file in and changed all the opacities back to 100% then took a 2 pt brush and went over the ruts and bumps.
Did a little gaussin blurring on all the stuff.
Found a dirt texture, overlapped that with the dark brown, changed the opacity to a lower percentage.
Saved as trackdecal.png, made the decal using Notepad++ and moved it in the game.
To make the decal fit its (map size)*2 so for mine it was a 1024*2=2048 decal... it fits perfect.
What I did:
Took my terrain.png into photoshop, outlined the track using the polygonal lasso tool. Did a dark brown for the ontrack color, light brown for the off track texture.
I took my ruts.psd file in and changed all the opacities back to 100% then took a 2 pt brush and went over the ruts and bumps.
Did a little gaussin blurring on all the stuff.
Found a dirt texture, overlapped that with the dark brown, changed the opacity to a lower percentage.
Saved as trackdecal.png, made the decal using Notepad++ and moved it in the game.
To make the decal fit its (map size)*2 so for mine it was a 1024*2=2048 decal... it fits perfect.
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
Re: Decalling a full track in PS?
As DDMX said you would really want to make it a bigger map but cut into separate textures.
Re: Decalling a full track in PS?
i used a method similar to this for donington as well, except with a low opacity 2048 overlay with detailing underneath, instead of the other way around
instupitious.
Re: Decalling a full track in PS?
I was thinking of doing what you did gordy, but it would be more of race line with the high detail and the rest would look unused.
Yomo- this is for our facility. I'll send you guys some screenshots of it soon!
Yomo- this is for our facility. I'll send you guys some screenshots of it soon!
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)