In-Game Editor or Photoshop?

All about making tracks for MX Simulator
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tatro36
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In-Game Editor or Photoshop?

Post by tatro36 »

So i plan to create a track for my team, and it will be my first real track. I have heard that Photoshop takes a lot more time and effort but produces a higher quality track, while the in-game editor just pisses a lot of people off, but they can still create great tracks..

Time isnt really an issue, i am just looking to create a great track. What i am asking, is would you guys recommend that is use photoshop or the ingame editor?
also, some tutorials would be great :)
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GregDearman
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Re: In-Game Editor or Photoshop?

Post by GregDearman »

when I make a track I like to make the base in the game editor then touch it up within earthsculptor

I've tried Photoshop and I've really struggled with it!
MX PRODIGY 17
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Re: In-Game Editor or Photoshop?

Post by MX PRODIGY 17 »

I always preferred editor, easier to work with imo. (And I know Photoshop pretty dam well)
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tatro36
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Re: In-Game Editor or Photoshop?

Post by tatro36 »

Alright, my main problem is just scaling.. Ill make tabletops that are impossible in 5th gear pinned on a 450.. and then the next jump will be not even 2 feet long
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MX PRODIGY 17
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Re: In-Game Editor or Photoshop?

Post by MX PRODIGY 17 »

tatro36 wrote:Alright, my main problem is just scaling.. Ill make tabletops that are impossible in 5th gear pinned on a 450.. and then the next jump will be not even 2 feet long
It's just about getting used to it I guess. It may take you a few times to figure out. I would say start by using the same zoom and work on it from there.
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Ddavis
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Re: In-Game Editor or Photoshop?

Post by Ddavis »

How do you add ruts and stuff in photoshop? I know there's tutorials in the track editing section but beyond a tutorial what tips do you have?
checkerz
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Re: In-Game Editor or Photoshop?

Post by checkerz »

Ddavis wrote:How do you add ruts and stuff in photoshop? I know there's tutorials in the track editing section but beyond a tutorial what tips do you have?
Not sure what you mean by "stuff" but I hand draw much of the stuff on my nationals. Low opacity soft white and black brushes, using eraser/blur/smudge/blend modes/opacity to get the result I'm looking for based on application.

Ruts is generally a white "raise" piece with a solid 1 or 2 px brush, erase away the tips to blend smoothly, turn opacity way down, blur very slightly, duplicate layer, invert colors, move to inside for the dug in part, turn up opacity a bit, blur inside edge away to keep from "catching" the collision sphere.

all that may sound like a lot but it's maybe a 30-45 second process per rut at this point for me.
Sandhapper
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Re: In-Game Editor or Photoshop?

Post by Sandhapper »

My main problem is making a base terrain, both in the editor and in PS. Then when I add my trackpath in PS to make the track flat (but still going up the hills etc), It's really odd, because I have these strange edges around my track, which aren't in real life tracks, so I always need to figure out how to fix this.
Any tips for me checkerz?
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GregDearman
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Re: In-Game Editor or Photoshop?

Post by GregDearman »

Sandhapper wrote:My main problem is making a base terrain, both in the editor and in PS. Then when I add my trackpath in PS to make the track flat (but still going up the hills etc), It's really odd, because I have these strange edges around my track, which aren't in real life tracks, so I always need to figure out how to fix this.
Any tips for me checkerz?
this may or may not be of use to you but i always make the base terrain in earthsculptor then put it into the editor to make the main track
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