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...making a FMX park - someone can try my jump?
Posted: Tue Apr 29, 2014 9:26 pm
by WolFmx
hi. i try to working on a new track, a FMX park! ("
2014.SANGIOVESE.energy.FMX.park")
for the moment i have make the Half Pipe Jump, but i'm not good in ride and i can't close correctly the jump!, i want know if someone can close the half pipe or if that jump is impossible and i must remove this idea... if work right i have another crazy jump to make!
this the TEMP track to download! give me your comment!
https://www.dropbox.com/s/byhi95ufpe5qe0w/SEFP.rar
The final track are in real style, not toon... i have us this backgound only for try the jump!

Re: ...making a FMX park - someone can try my jump?
Posted: Tue Apr 29, 2014 9:39 pm
by MX PRODIGY 17
I can't hit it, the collisions on the ramp throw me crazy. (Make it a dirt ramp) I land right on the downside just am not able to turn the bike off the lip.
If you are trying to hit it as a quarter pipe you land on the top. It needs to launch you back more.
Re: ...making a FMX park - someone can try my jump?
Posted: Wed Apr 30, 2014 2:23 am
by InsaneFMX
A problem is it isn't built like a true FMX Quarter Pipe. On a real FMX QP, the ramp comes roughly (Not aloud to give away specs) to an 85 degree lip and has about a 3 feet of flat along the top with the ramp being about 11 feet tall. If it's built like this then it would work better but the collisions may hinder it's abilities.
Re: ...making a FMX park - someone can try my jump?
Posted: Wed Apr 30, 2014 8:50 am
by WolFmx
my ramp is same of this
and for the collision i have use more of 300 point with the same setting tha i have see on the ramp like in "Stewart Coumpond"...
sorry, but my english is basic and i dont have understand how i must correct in my ramp for work it right.
and on my PC when i take the jump i land perfectly in the side of land ramp, not on the top...
i can try to use 600 or more point for the collision but i hope that dont take a lot of cpu! i whant make 7 ramp in the park...
Re: ...making a FMX park - someone can try my jump?
Posted: Wed Apr 30, 2014 8:52 am
by WolFmx
Re: ...making a FMX park - someone can try my jump?
Posted: Fri May 02, 2014 5:36 pm
by InsaneFMX
Those plans are different from the ones I got. Is that a freeride tech comp ramp or what?
Re: ...making a FMX park - someone can try my jump?
Posted: Fri May 02, 2014 5:37 pm
by InsaneFMX
And mines actually 16 feet tall not 11
Re: ...making a FMX park - someone can try my jump?
Posted: Sat May 03, 2014 7:01 am
by WolFmx
wait, i have a basic problem... 1 unit in the editor how is it in "cm" or in "feet"?

Re: ...making a FMX park - someone can try my jump?
Posted: Sat May 03, 2014 5:47 pm
by MX PRODIGY 17
WolFmx wrote:wait, i have a basic problem... 1 unit in the editor how is it in "cm" or in "feet"?

I think one square if 5 feet, but I don't know forsure.
Re: ...making a FMX park - someone can try my jump?
Posted: Sat May 03, 2014 10:08 pm
by WolFmx
Re: ...making a FMX park - someone can try my jump?
Posted: Sun May 04, 2014 1:33 pm
by Johnny_McClorey_95
Dude you're so creative... we need more of you
Re: ...making a FMX park - someone can try my jump?
Posted: Thu May 08, 2014 10:54 pm
by Atom6246
Johnny_McClorey_95 wrote:Dude you're so creative... we need more of you
Re: ...making a FMX park - someone can try my jump?
Posted: Tue May 13, 2014 9:19 pm
by WolFmx
I have edit the Quarter Pipe ramp, now i almost close the it! try and tell me if now is possible to do it right the QP, i play qith 30 stability, with 0 stability i think is possible now!
and i have adjust somethin and insert the STEP-UP ramp!
DOWNLOAD:
https://www.dropbox.com/s/byhi95ufpe5qe0w/SEFP.rar
i must understand how to make a good terrain tile, i havent idea and the result is really bad!
Re: ...making a FMX park - someone can try my jump?
Posted: Thu May 22, 2014 1:32 pm
by BSM70
When i download it, do i just put it in my personal? is it like its own map?
these look AMAZING btw.