Creating Tracks in Photoshop Tutorial
Posted: Wed Jun 11, 2014 11:17 pm
I have decided the sit down and attempt to make a tutorial on how to make tracks in photoshop.. i am not as good as checkerz is but i know my way around
THIS IS A MUST
Always use 16 bit Grey scale when making tracks in photoshop or you would get these rigid lines on your track and will just ruin it..
map sizes are 1025 x 1025, 2048 x 2048, 4096 x 4096
Then i usually make the the background a darker grey but not black nor white that way you can have elevation with your jumps
So now you can start planning on how you want your track to be... layout wise, terrain , and all that
Always on your tracks have a Complete Black and complete White dot on your map.. this helps with keeping your terrain HF file the same and not change values when you import some heightmaps
They dont need to be big just enough to see on your map ( in the pic they are 6 pixels wide)
Go Ahead and make a new layer and get your colors to be black and white, then make a square and fill it in with a color of your choice
then open up your blending options and select gradient overlay and choose black to white
Remember the way the white is facing.. that is the way the jump is if that makes sense lol, then what i do is make a new layer and merge that with the gradient layer so the blending options thing goes away on the layer
then do ctrl + M to open up the curves menu..
go ahead and make a jump face with the dots like this
After you do that go ahead and hit okay and set the blending options to screen
i then Gaussian blur the layer with the strength of 2... repeat that process so you get a backside ( just duplicate layers if you want them to be bigger etc)
Now we can start on getting a corner made
go ahead and get the pen tool and your colors black and white.. then click the start and end of your pen tool so its like this
then hold the 2nd one and get the shape then press alt and click the last point..
then complete it doing the same way you made it.. you should get a shape like this
..now fill it with white and go into warp mode then edit it up to fit the corner you want then gaussian blur and lower the opacity.. you do the same thing as a rutt but ctrl j the rutt layer and fill it with black then merge the white and black and blur it with like 2
That is pretty much the basics tho.. any questions just post here or pm me
THIS IS A MUST
Always use 16 bit Grey scale when making tracks in photoshop or you would get these rigid lines on your track and will just ruin it..
map sizes are 1025 x 1025, 2048 x 2048, 4096 x 4096
Then i usually make the the background a darker grey but not black nor white that way you can have elevation with your jumps
So now you can start planning on how you want your track to be... layout wise, terrain , and all that
Always on your tracks have a Complete Black and complete White dot on your map.. this helps with keeping your terrain HF file the same and not change values when you import some heightmaps
They dont need to be big just enough to see on your map ( in the pic they are 6 pixels wide)
Go Ahead and make a new layer and get your colors to be black and white, then make a square and fill it in with a color of your choice
then open up your blending options and select gradient overlay and choose black to white
Remember the way the white is facing.. that is the way the jump is if that makes sense lol, then what i do is make a new layer and merge that with the gradient layer so the blending options thing goes away on the layer
then do ctrl + M to open up the curves menu..
go ahead and make a jump face with the dots like this
After you do that go ahead and hit okay and set the blending options to screen
i then Gaussian blur the layer with the strength of 2... repeat that process so you get a backside ( just duplicate layers if you want them to be bigger etc)
Now we can start on getting a corner made
go ahead and get the pen tool and your colors black and white.. then click the start and end of your pen tool so its like this
then hold the 2nd one and get the shape then press alt and click the last point..
then complete it doing the same way you made it.. you should get a shape like this
..now fill it with white and go into warp mode then edit it up to fit the corner you want then gaussian blur and lower the opacity.. you do the same thing as a rutt but ctrl j the rutt layer and fill it with black then merge the white and black and blur it with like 2
That is pretty much the basics tho.. any questions just post here or pm me