Redo?
-
- Posts: 907
- Joined: Mon Sep 02, 2013 6:18 pm
- Team: MotoPin Racing
- Location: idaho
Re: Redo?
No. I have to admit a complete undo/redo system would be nice to have though.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
- Posts: 142
- Joined: Sun Jul 01, 2012 11:30 am
Re: Redo?
+10000000000000000000000000000000000000000000000000000Kjlv wrote:No. I have to admit a complete undo/redo system would be nice to have though.
Re: Redo?
Yeah, it's often that I undo something that I wasn't supposed to undo, also tilemap would be nice if that responded to undo, it's really frustrating when you press undo (to undo some tilemap painting) and some trackmodification like smooth/raise/paint etc gets lost.jlv wrote:No. I have to admit a complete undo/redo system would be nice to have though.
Another thing that's bothering from time to time is that if you paint "Linear Paint" or add, and you paint it 3 times (2 first is good, 3rd isn't), all of the gets lost when I undo, instead of the last one. One last thing, if there'd be a possibility to set how many steps back it would save, I believe it's 10 now, and 15-20 would be nice sometimes... :/
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
-
- Posts: 692
- Joined: Fri Mar 23, 2012 6:42 pm
- Team: AMJ Graphixx
- Location: The Netherlands
Re: Redo?
Omg yess! This! PleaseeWahlamt wrote:Another thing that's bothering from time to time is that if you paint "Linear Paint" or add, and you paint it 3 times (2 first is good, 3rd isn't), all of the gets lost when I undo, instead of the last one. One last thing, if there'd be a possibility to set how many steps back it would save, I believe it's 10 now, and 15-20 would be nice sometimes... :/