Quite an important question

All about making tracks for MX Simulator
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zebzone235
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Quite an important question

Post by zebzone235 »

Is there any way to convert tracks you make with the mva unleashed editor to mxs??? , Thanks yo :D
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damon99
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Re: Quite an important question

Post by damon99 »

zebzone235 wrote:Is there any way to convert tracks you make with the mva unleashed editor to mxs??? , Thanks yo :D
I have no idea, but my guess is you can use the same height map. Just like in reflex...
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damon99
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Re: Quite an important question

Post by damon99 »

damon99 wrote:
zebzone235 wrote:Is there any way to convert tracks you make with the mva unleashed editor to mxs??? , Thanks yo :D
I have no idea, but my guess is you can use the same height map. Just like in reflex...
Sorry for DP, but I guess that is if it has a height map...
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760Liam
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Re: Quite an important question

Post by 760Liam »

you can, but they use 8-bit and mxs uses 16-bit. it'll come out really choppy looking.
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isacult
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Re: Quite an important question

Post by isacult »

760Liam wrote:you can, but they use 8-bit and mxs uses 16-bit. it'll come out really choppy looking.
It will be very shitty quality.

Do you mean using the Unleashed editor to make mx sim tracks? or convert an existing unleashed track to sim.
I've been trying to dig up my old displacement maps for all my tracks I made for MVA to make sim versions, but I can't find the plugin for multiex to un-pak the tracks. :/
Justin Baker | BakerMX.com #51
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AWood wrote:WOOO BAKER
AWood wrote:Your excuses are about as shitty as mike Alessi on pulp MX show
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