Quite an important question
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Quite an important question
Is there any way to convert tracks you make with the mva unleashed editor to mxs??? , Thanks yo
Re: Quite an important question
I have no idea, but my guess is you can use the same height map. Just like in reflex...zebzone235 wrote:Is there any way to convert tracks you make with the mva unleashed editor to mxs??? , Thanks yo
Re: Quite an important question
Sorry for DP, but I guess that is if it has a height map...damon99 wrote:I have no idea, but my guess is you can use the same height map. Just like in reflex...zebzone235 wrote:Is there any way to convert tracks you make with the mva unleashed editor to mxs??? , Thanks yo
Re: Quite an important question
you can, but they use 8-bit and mxs uses 16-bit. it'll come out really choppy looking.
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Re: Quite an important question
It will be very shitty quality.760Liam wrote:you can, but they use 8-bit and mxs uses 16-bit. it'll come out really choppy looking.
Do you mean using the Unleashed editor to make mx sim tracks? or convert an existing unleashed track to sim.
I've been trying to dig up my old displacement maps for all my tracks I made for MVA to make sim versions, but I can't find the plugin for multiex to un-pak the tracks. :/
Justin Baker | BakerMX.com #51
AWood wrote:WOOO BAKER
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