ok, consider the default setting for dirt as set originally by jlv at 1.0 friction and 20/50 rolling resistance, i believe these were the original default settings before tile info mapping was introduced and perhaps could be regarded as the optimum for modelling average dry dirt, and you'd expect heavier,wetter or looser soils to have more or less friction and greater rolling resistance.dearnhardtfan7 wrote: JLV has shown that the bikes are actually overpowered by 5 hp
the engine produces a given power output,as you raise friction and reduce rolling resistance of the ground surface,you're raising efficiency at the rear wheel, increasing the acceleration or power put down to the ground through the rear tyre.
looking at popular current settings of like 1.5 friction and 10/20 rolling resistance,you can see that offers a substantial increase in the power actually delivered from the rear wheel,meanwhile the front wheel gains a little grip from increased friction but loses more from the reduction in rolling resistance,these settings are often accompanied by a high slip rate to try and provide some looseness.
so effectively in game these settings are giving dirt the properties of something like wet tarmac.
thats why i conclude the consensus seems to be that the bikes are underpowered,because track makers are choosing more power over good terrain,and the latest improvement is to alter the laws of bike/ground physics to make wet tarmac more forgiving "genius" no surprise the front won't dig