Ground Friction and Resistance Index

All about making tracks for MX Simulator
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DJ99X
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Ground Friction and Resistance Index

Postby DJ99X » Tue Sep 22, 2009 5:25 am

If you find any good friction/resistance settings for any certain ground materials, post them here, and I'll add them to the list. Feel free to discuss what people have found.

Heavy Sand - DJ
------------------------------
friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30
------------------------------

Light Sand/Loam - DJ
------------------------------
friction 0.1 0
friction 0.4 0.3
friction 1.0 1.8
friction 1.15 15
roll_resist 20 50 0
------------------------------

Tacky Clay - dearnhardtfan7
------------------------------
friction 1.5 1.0
friction 1.15 32.0
friction 1.0 64.0
roll_resist 5.0 15.0 10.0
------------------------------

jlv
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Re: Ground Friction and Resistance Index

Postby jlv » Tue Sep 22, 2009 6:33 am

Sand should have a higher static friction (i.e. when speed = 0). You only want it to start at 0 for really greasy mud.
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DJ99X
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Re: Ground Friction and Resistance Index

Postby DJ99X » Wed Sep 23, 2009 4:17 am

Yeah your right. Set it to 0.4

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staydown
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Re: Ground Friction and Resistance Index

Postby staydown » Wed Sep 30, 2009 2:10 pm

how about some ettings for tarmac and different types of dirt?

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Phathry25
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Re: Ground Friction and Resistance Index

Postby Phathry25 » Wed Sep 30, 2009 6:47 pm

IDK how this will work out. But sand and mud need to have a higher initial resistance. As it is now when you are stopped you have no traction so if you're on a hill you keep sliding. This is annoying and should be remedied.

Atown_Ottowa
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Re: Ground Friction and Resistance Index

Postby Atown_Ottowa » Tue Oct 06, 2009 12:13 am

If its a mud fest and you get stuck on a steep hill, are you going to get up it with 0 momentum? :lol:
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Garasaki wrote:So, look there, Jones provided useful feedback!!

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DJ99X
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Re: Ground Friction and Resistance Index

Postby DJ99X » Tue Oct 06, 2009 12:27 am

Well, with 0 momentum, you wouldnt move anywhere 8)

Atown_Ottowa
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Re: Ground Friction and Resistance Index

Postby Atown_Ottowa » Tue Oct 06, 2009 12:28 am

Killed my point :|
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Garasaki wrote:So, look there, Jones provided useful feedback!!

jhdm17
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Re: Ground Friction and Resistance Index

Postby jhdm17 » Fri Oct 23, 2009 4:28 pm

sorry if this sounds stupid but where abouts to you put these numbers like in personal folder somewhere? sorry if it is silly question

Goardy
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Re: Ground Friction and Resistance Index

Postby Goardy » Sat Oct 24, 2009 3:43 am

they are numbers you put into the tileinfo textfile in the track folder when you are making a track,
not at all applicable if you arent making something :wink:
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iceman967
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Re: Ground Friction and Resistance Index

Postby iceman967 » Wed Oct 28, 2009 8:55 pm

is there any idea on what would make a good tileinfo for a clay based SX track? Id mess around with the numbers but I have no idea what direction to start in...

Thanks!
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)

dearnhardtfan7
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Re: Ground Friction and Resistance Index

Postby dearnhardtfan7 » Thu Oct 29, 2009 3:01 am

i have found a setting that I feel is pretty nice for clay.

friction 1.5 1.0
friction 1.15 32.0
friction 1.0 64.0
roll_resist 5.0 15.0 10.0

Gives you tons of grip when at higher speed, but doesn't make you loop out when you dump the clutch. Test it out and let me know what you think. I also have a sx track using these numbers that should be released by the weekend. Just gotta model a couple small objects.
R.I.P. Jacob Nash #241
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iceman967
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Re: Ground Friction and Resistance Index

Postby iceman967 » Thu Oct 29, 2009 1:08 pm

Thanks a ton man!
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)

jhdm17
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Re: Ground Friction and Resistance Index

Postby jhdm17 » Sat Dec 19, 2009 6:49 pm

hey just wondering if someone could help me

when you do this do you have to create a new text document on wordpad and save as tileinfo or is there one that you edit???????

dearnhardtfan7
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Re: Ground Friction and Resistance Index

Postby dearnhardtfan7 » Sun Dec 20, 2009 4:19 am

download notepad++ and yes just create a new file, input your numbers, then save it as tileinfo in your track folder.
R.I.P. Jacob Nash #241
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