Ground Friction and Resistance Index

All about making tracks for MX Simulator
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DJ99X
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Ground Friction and Resistance Index

Post by DJ99X »

If you find any good friction/resistance settings for any certain ground materials, post them here, and I'll add them to the list. Feel free to discuss what people have found.

Heavy Sand - DJ
------------------------------
friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30
------------------------------

Light Sand/Loam - DJ
------------------------------
friction 0.1 0
friction 0.4 0.3
friction 1.0 1.8
friction 1.15 15
roll_resist 20 50 0
------------------------------

Tacky Clay - dearnhardtfan7
------------------------------
friction 1.5 1.0
friction 1.15 32.0
friction 1.0 64.0
roll_resist 5.0 15.0 10.0
------------------------------
jlv
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Re: Ground Friction and Resistance Index

Post by jlv »

Sand should have a higher static friction (i.e. when speed = 0). You only want it to start at 0 for really greasy mud.
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DJ99X
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Re: Ground Friction and Resistance Index

Post by DJ99X »

Yeah your right. Set it to 0.4
staydown
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Re: Ground Friction and Resistance Index

Post by staydown »

how about some ettings for tarmac and different types of dirt?
Phathry25
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Re: Ground Friction and Resistance Index

Post by Phathry25 »

IDK how this will work out. But sand and mud need to have a higher initial resistance. As it is now when you are stopped you have no traction so if you're on a hill you keep sliding. This is annoying and should be remedied.
Atown_Ottowa
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Re: Ground Friction and Resistance Index

Post by Atown_Ottowa »

If its a mud fest and you get stuck on a steep hill, are you going to get up it with 0 momentum? :lol:
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DJ99X
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Re: Ground Friction and Resistance Index

Post by DJ99X »

Well, with 0 momentum, you wouldnt move anywhere 8)
Atown_Ottowa
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Re: Ground Friction and Resistance Index

Post by Atown_Ottowa »

Killed my point :|
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Garasaki wrote: So, look there, Jones provided useful feedback!!
jhdm17
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Re: Ground Friction and Resistance Index

Post by jhdm17 »

sorry if this sounds stupid but where abouts to you put these numbers like in personal folder somewhere? sorry if it is silly question
Goardy
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Re: Ground Friction and Resistance Index

Post by Goardy »

they are numbers you put into the tileinfo textfile in the track folder when you are making a track,
not at all applicable if you arent making something :wink:
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iceman967
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Re: Ground Friction and Resistance Index

Post by iceman967 »

is there any idea on what would make a good tileinfo for a clay based SX track? Id mess around with the numbers but I have no idea what direction to start in...

Thanks!
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
dearnhardtfan7
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Re: Ground Friction and Resistance Index

Post by dearnhardtfan7 »

i have found a setting that I feel is pretty nice for clay.

friction 1.5 1.0
friction 1.15 32.0
friction 1.0 64.0
roll_resist 5.0 15.0 10.0

Gives you tons of grip when at higher speed, but doesn't make you loop out when you dump the clutch. Test it out and let me know what you think. I also have a sx track using these numbers that should be released by the weekend. Just gotta model a couple small objects.
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iceman967
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Re: Ground Friction and Resistance Index

Post by iceman967 »

Thanks a ton man!
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
jhdm17
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Re: Ground Friction and Resistance Index

Post by jhdm17 »

hey just wondering if someone could help me

when you do this do you have to create a new text document on wordpad and save as tileinfo or is there one that you edit???????
dearnhardtfan7
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Re: Ground Friction and Resistance Index

Post by dearnhardtfan7 »

download notepad++ and yes just create a new file, input your numbers, then save it as tileinfo in your track folder.
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