used on lastest tracks released, Glen helen, MissionValley and Sorento, After lots of testing the whole xfire crew pretty much agrees this is the standard for "perfect " dirt. it holds you up enough to corner aggressively, while letting it slide and wash out. Hope it helps some people to help create great tracks as we are.
used on sorento and mission?
doubt it.
tryed it and it´s good, i like it, but there´s a major problem that will let it out of my choices, in 3rd or 4th gear, trottle wide open, it looses a lot of traction : /
of course that causes case jumps, landing short and is not something that i can take in my track since it´s based on the precise wide open jump, so this loss of traction causes an unflowy circuit.
nice one tho
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
ive got a problem my tracks all white and bike wont go anywere. When i remove the tileinfo from the folder its fine. Im using notepad ++ and i just copy my numbers into there (light loam/sand) and put 1 space after it and i then save as a 'all types' and name it tileinfo and then move it to my track folder i got into game and my tracks white and my bike wont movve.
used on lastest tracks released, Glen helen, MissionValley and Sorento, After lots of testing the whole xfire crew pretty much agrees this is the standard for "perfect " dirt. it holds you up enough to corner aggressively, while letting it slide and wash out. Hope it helps some people to help create great tracks as we are.
used on sorento and mission?
doubt it.
tryed it and it´s good, i like it, but there´s a major problem that will let it out of my choices, in 3rd or 4th gear, trottle wide open, it looses a lot of traction
Ive been playing with settings and stuff, still has that feel of good traction but, you wont loop out dropping the clutch or having a high rider mass. Just passing it along for anyone wanting to basic stuff to try.
Alright, anyone who's had the chance to ride Blackhawk Hollow have probably noticed that the bike handles a fair bit differently than in any other track out there.
I came upon this nifty little thing when I was playing around with the traction settings and thought, "Hey, what would happen if I set the uncompressed wheel's rolling resistance to be higher than compressed wheel's?" and the result was what you can see on that track. The front wheel tracks the terrain much better now and makes riding mistakes to be much more forgiving, instead of taking a dirt sample at the first sign of bike swap or missing a rut, you can actually save it.
Seriously, the only thing you need to do in the traction settings is to increase the uncompressed wheel rolling resistance to be higher than compressed wheel's. It doesn't need to be much, as long as it's more. Blackhawk Hollow has 0.5 more but I tested values just 0.00000000000000000000000001 more and the front wheel still continued to track the terrain. Even too well at times.
There's a few things about adjusting traction that changes with this. First is that the bike now resists moving forward so you won't need that much rolling resistance than before. Values like 8-16 are pretty good for a dry sorta hard track. Second thing is that because of the front wheel tracking so well, you can lower the traction a lot before a track becomes unrideable. I mean, way below values that would've caused one to throw their controller into a wall from constant front end washing before.
There's one drawback though, and that is that the rolling resistance effects both rear and front tires, and makes the rear tire almost unable to slide out under acceleration even when pinned. This would work ideally when we'd have separate rolling resistances for front and rear tires so we could have a front tire that tracks well and a rear tire that would actually slide out under too much acceleration. Perhaps jlv could implement this easily, I don't know. What do know is that it makes high detailed dispmap tracks like Sorketorp and Field of Dreams to ride pretty freaking great.
Those who possess strength have also known adversity.
The Field of dreams settings are not optimal since I never took enough time tweaking them. I was too busy riding the tweaked sorketorp and letting my mind be blown.
Those who possess strength have also known adversity.
Because I wasn't giving a damn about conventional wisdom or real life physics but instead tried to produce a desired effect through available means. And I did.
Those who possess strength have also known adversity.
Jlv, my thinking was along the lines of "could the settings be made to simulate the front wheel digging into the dirt and resisting acceleration like it happens in real life". I'm guessing this could be made also with the separate rear and front wheel rolling resistances adjusted so that the front wheel has more rolling resistance than the rear and both have less uncompressed resistance than compressed. Could be something worth looking into I think.
Those who possess strength have also known adversity.