tutorial for collision file?
tutorial for collision file?
can someone do a tutorial for making collision files please
Re: tutorial for collision file?
x y z radius friction spring damping
They are the 7 numbers you need in each line, except the first, which should only be 1 number, which represents how many lines follow it.
Example
0 0 0 4 1.0 500 500
This will give a sphere of radius 4 ft, around the pivot point of the object, with friction 1.0, spring and damping of 500.
We need an application where we can place and scale spheres, and the program outputs the shape file.
They are the 7 numbers you need in each line, except the first, which should only be 1 number, which represents how many lines follow it.
Example
0 0 0 4 1.0 500 500
This will give a sphere of radius 4 ft, around the pivot point of the object, with friction 1.0, spring and damping of 500.
We need an application where we can place and scale spheres, and the program outputs the shape file.
Re: tutorial for collision file?
i believe changing to mesh collision is in jlv plans so we better wait for this,
to know the positions i center the models pivot in max and move it to the point i want to make collision, then i just grab the positions number and paste on those DJ posted
confusing?
Yes
to know the positions i center the models pivot in max and move it to the point i want to make collision, then i just grab the positions number and paste on those DJ posted
confusing?
Yes
FORMER SUPERCROSS LEGEND
Re: tutorial for collision file?
I'd say we would be waiting a fair while for mesh collisions
Re: tutorial for collision file?
cR was gonna write a max script for collision exporting for me when I was doing the contest track. Pretty much you would place sphere meshes throughout your object, then delete the main object, and the script would turn the spheres into a coordinate and a radius.
Re: tutorial for collision file?
thanks DJ
Re: tutorial for collision file?
, the collision system right now is holding back what can be done with objects imo. If it was mesh based all objects (depending on what they are of course) could have collision without major lag or reacting funky.DJ wrote:I'd say we would be waiting a fair while for mesh collisions
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: tutorial for collision file?
Hi, i want make the collision files but i dont know how to. So is there some script for 3ds max/blender? Or can someone make it?
Re: tutorial for collision file?
Full explanation right there, and if you can't figure it out from that, don't feel bad, because i bet most people can't understand it either. But thats the only way to do collisions right now.DJ wrote:x y z radius friction spring damping
They are the 7 numbers you need in each line, except the first, which should only be 1 number, which represents how many lines follow it.
Example
0 0 0 4 1.0 500 500
This will give a sphere of radius 4 ft, around the pivot point of the object, with friction 1.0, spring and damping of 500.
We need an application where we can place and scale spheres, and the program outputs the shape file.
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Re: tutorial for collision file?
I feel so dumb for not knowing how to make collision files before!
can you add lines to that? as in have more than one collision sphere in an object? I am guessing yes.
can you add lines to that? as in have more than one collision sphere in an object? I am guessing yes.
Re: tutorial for collision file?
Yes
...except the first, which should only be 1 number, which represents how many lines follow it.
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- Posts: 3649
- Joined: Sat Feb 21, 2009 5:10 am
- Team: Lone Wolf
- Location: California, US
Re: tutorial for collision file?
I dont very understand it but if here will be some tutorial for it i think i can learn it .
Re: tutorial for collision file?
Your kidding me. I dont think i could explain it any better than that
Re: tutorial for collision file?
OK, i tried something but its not good, i want to make a collision file for woods over the track like DJ´s EnduroX so i need collision file for cylinder. How must it look? Can i use the 3ds max units or i must use feets? Thanks for help.