tutorial for collision file?

All about making tracks for MX Simulator
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karlwb
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tutorial for collision file?

Post by karlwb »

can someone do a tutorial for making collision files please
DJ99X
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Re: tutorial for collision file?

Post by DJ99X »

x y z radius friction spring damping

They are the 7 numbers you need in each line, except the first, which should only be 1 number, which represents how many lines follow it.

Example

0 0 0 4 1.0 500 500

This will give a sphere of radius 4 ft, around the pivot point of the object, with friction 1.0, spring and damping of 500.

We need an application where we can place and scale spheres, and the program outputs the shape file.
LuizH
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Re: tutorial for collision file?

Post by LuizH »

i believe changing to mesh collision is in jlv plans so we better wait for this,
to know the positions i center the models pivot in max and move it to the point i want to make collision, then i just grab the positions number and paste on those DJ posted

confusing?
Yes
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DJ99X
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Re: tutorial for collision file?

Post by DJ99X »

I'd say we would be waiting a fair while for mesh collisions
ddmx
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Re: tutorial for collision file?

Post by ddmx »

cR was gonna write a max script for collision exporting for me when I was doing the contest track. Pretty much you would place sphere meshes throughout your object, then delete the main object, and the script would turn the spheres into a coordinate and a radius.
karlwb
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Re: tutorial for collision file?

Post by karlwb »

thanks DJ :D
yzmxer608
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Re: tutorial for collision file?

Post by yzmxer608 »

DJ wrote:I'd say we would be waiting a fair while for mesh collisions
:(, the collision system right now is holding back what can be done with objects imo. If it was mesh based all objects (depending on what they are of course) could have collision without major lag or reacting funky.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
jd5820
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Re: tutorial for collision file?

Post by jd5820 »

Hi, i want make the collision files but i dont know how to. So is there some script for 3ds max/blender? Or can someone make it?
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Mona
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Re: tutorial for collision file?

Post by Mona »

DJ wrote:x y z radius friction spring damping

They are the 7 numbers you need in each line, except the first, which should only be 1 number, which represents how many lines follow it.

Example

0 0 0 4 1.0 500 500

This will give a sphere of radius 4 ft, around the pivot point of the object, with friction 1.0, spring and damping of 500.

We need an application where we can place and scale spheres, and the program outputs the shape file.
Full explanation right there, and if you can't figure it out from that, don't feel bad, because i bet most people can't understand it either. But thats the only way to do collisions right now.
Sweendoggy
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Re: tutorial for collision file?

Post by Sweendoggy »

I feel so dumb for not knowing how to make collision files before!

can you add lines to that? as in have more than one collision sphere in an object? I am guessing yes.
DJ99X
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Re: tutorial for collision file?

Post by DJ99X »

Yes
...except the first, which should only be 1 number, which represents how many lines follow it.
Sweendoggy
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Re: tutorial for collision file?

Post by Sweendoggy »

:oops:
jd5820
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Re: tutorial for collision file?

Post by jd5820 »

I dont very understand it :) but if here will be some tutorial for it i think i can learn it :) .
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DJ99X
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Re: tutorial for collision file?

Post by DJ99X »

Your kidding me. I dont think i could explain it any better than that
jd5820
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Re: tutorial for collision file?

Post by jd5820 »

OK, i tried something but its not good, i want to make a collision file for woods over the track like DJ´s EnduroX so i need collision file for cylinder. How must it look? Can i use the 3ds max units or i must use feets? Thanks for help.
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