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tutorial for collision file?

Posted: Mon Oct 05, 2009 11:32 pm
by karlwb
can someone do a tutorial for making collision files please

Re: tutorial for collision file?

Posted: Mon Oct 05, 2009 11:38 pm
by DJ99X
x y z radius friction spring damping

They are the 7 numbers you need in each line, except the first, which should only be 1 number, which represents how many lines follow it.

Example

0 0 0 4 1.0 500 500

This will give a sphere of radius 4 ft, around the pivot point of the object, with friction 1.0, spring and damping of 500.

We need an application where we can place and scale spheres, and the program outputs the shape file.

Re: tutorial for collision file?

Posted: Tue Oct 06, 2009 12:33 am
by LuizH
i believe changing to mesh collision is in jlv plans so we better wait for this,
to know the positions i center the models pivot in max and move it to the point i want to make collision, then i just grab the positions number and paste on those DJ posted

confusing?
Yes

Re: tutorial for collision file?

Posted: Tue Oct 06, 2009 4:39 am
by DJ99X
I'd say we would be waiting a fair while for mesh collisions

Re: tutorial for collision file?

Posted: Tue Oct 06, 2009 4:55 am
by ddmx
cR was gonna write a max script for collision exporting for me when I was doing the contest track. Pretty much you would place sphere meshes throughout your object, then delete the main object, and the script would turn the spheres into a coordinate and a radius.

Re: tutorial for collision file?

Posted: Tue Oct 06, 2009 12:15 pm
by karlwb
thanks DJ :D

Re: tutorial for collision file?

Posted: Tue Oct 06, 2009 10:34 pm
by yzmxer608
DJ wrote:I'd say we would be waiting a fair while for mesh collisions
:(, the collision system right now is holding back what can be done with objects imo. If it was mesh based all objects (depending on what they are of course) could have collision without major lag or reacting funky.

Re: tutorial for collision file?

Posted: Wed Dec 23, 2009 6:46 pm
by jd5820
Hi, i want make the collision files but i dont know how to. So is there some script for 3ds max/blender? Or can someone make it?

Re: tutorial for collision file?

Posted: Thu Dec 24, 2009 2:00 am
by Mona
DJ wrote:x y z radius friction spring damping

They are the 7 numbers you need in each line, except the first, which should only be 1 number, which represents how many lines follow it.

Example

0 0 0 4 1.0 500 500

This will give a sphere of radius 4 ft, around the pivot point of the object, with friction 1.0, spring and damping of 500.

We need an application where we can place and scale spheres, and the program outputs the shape file.
Full explanation right there, and if you can't figure it out from that, don't feel bad, because i bet most people can't understand it either. But thats the only way to do collisions right now.

Re: tutorial for collision file?

Posted: Thu Dec 24, 2009 7:33 am
by Sweendoggy
I feel so dumb for not knowing how to make collision files before!

can you add lines to that? as in have more than one collision sphere in an object? I am guessing yes.

Re: tutorial for collision file?

Posted: Thu Dec 24, 2009 7:34 am
by DJ99X
Yes
...except the first, which should only be 1 number, which represents how many lines follow it.

Re: tutorial for collision file?

Posted: Thu Dec 24, 2009 7:38 am
by Sweendoggy
:oops:

Re: tutorial for collision file?

Posted: Thu Dec 24, 2009 9:35 am
by jd5820
I dont very understand it :) but if here will be some tutorial for it i think i can learn it :) .

Re: tutorial for collision file?

Posted: Thu Dec 24, 2009 1:33 pm
by DJ99X
Your kidding me. I dont think i could explain it any better than that

Re: tutorial for collision file?

Posted: Mon Dec 28, 2009 5:44 pm
by jd5820
OK, i tried something but its not good, i want to make a collision file for woods over the track like DJ´s EnduroX so i need collision file for cylinder. How must it look? Can i use the 3ds max units or i must use feets? Thanks for help.