Losail WIP

All about making tracks for MX Simulator
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haggqvist
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Losail WIP

Postby haggqvist » Sat Apr 04, 2015 10:36 pm

As I don't have much time for MXS anymore I thought I'd share a few things that might be of interest and/or inspiration to other trackmakers.

First out is the unfinished Losail track that was being made for the 2014 GP-series.
The track base was done by Rafagas and the track details and environment by me.

I did a lot of experimenting with using Blender for placing objects and rendering lightmaps while working on this track.
All the shadows and AO for the terrain and objects was baked in Blender with lamps placed where the ingame floodlights are and then combined with the decal overlay.

Here's the link: http://www.mediafire.com/download/mchhq ... .losail.7z

I plan to release all the sourcefiles for Losail later but as the folder is about 12GB it'll take some time to upload it.
The terrain .blend file is 1.4GB alone... :lol:
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nickuzick
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Re: Losail WIP

Postby nickuzick » Sat Apr 04, 2015 11:06 pm

<3 Hag
Thanks for the release!
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Re: Losail WIP

Postby Racers52 » Sat Apr 04, 2015 11:15 pm

Thanks Hagg!
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Wahlamt
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Re: Losail WIP

Postby Wahlamt » Sat Apr 04, 2015 11:32 pm

Thanks Hagg!! May I ask one thing? How is the fences placed around like that (as well as in 13's gp's) where it's seamless, that they go into each other without small gaps or things looking misplaced? They also seem to be "straight" up and not super messy as it may be when placing them in a slope... That's always been on my mind..

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Re: Losail WIP

Postby sapelgas431 » Sat Apr 04, 2015 11:37 pm

Thanks, the track rides great!
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2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A

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haggqvist
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Re: Losail WIP

Postby haggqvist » Sun Apr 05, 2015 9:30 pm

Wahlamt wrote:How is the fences placed around like that (as well as in 13's gp's) where it's seamless, that they go into each other without small gaps or things looking misplaced? They also seem to be "straight" up and not super messy as it may be when placing them in a slope... That's always been on my mind..

The crowd barriers on Losail was placed by hand in Blender and then exported to a statues file with a script that Wheels made, i.e. each barrier is a separate object .jm. I think the script has been posted on here somewhere.
The main reason for doing it this way is to be able to render lightmaps for the terrain and other objects in Blender. IMO it is also quicker in some situations.
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Wahlamt
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Re: Losail WIP

Postby Wahlamt » Sun Apr 05, 2015 9:42 pm

haggqvist wrote:
Wahlamt wrote:How is the fences placed around like that (as well as in 13's gp's) where it's seamless, that they go into each other without small gaps or things looking misplaced? They also seem to be "straight" up and not super messy as it may be when placing them in a slope... That's always been on my mind..

The crowd barriers on Losail was placed by hand in Blender and then exported to a statues file with a script that Wheels made, i.e. each barrier is a separate object .jm. I think the script has been posted on here somewhere.
The main reason for doing it this way is to be able to render lightmaps for the terrain and other objects in Blender. IMO it is also quicker in some situations.

Aha, that's almost what I though, some blender-wizard stuff. Thanks for posting, if I ever get around to learn blender, I'll probably try to learn that!

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Nick#126
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Re: Losail WIP

Postby Nick#126 » Mon Apr 06, 2015 3:56 pm

Thanks Hagg!
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Re: Losail WIP

Postby Pumaxcs » Mon Apr 06, 2015 4:50 pm

Wahlamt wrote:
haggqvist wrote:
Wahlamt wrote:How is the fences placed around like that (as well as in 13's gp's) where it's seamless, that they go into each other without small gaps or things looking misplaced? They also seem to be "straight" up and not super messy as it may be when placing them in a slope... That's always been on my mind..

The crowd barriers on Losail was placed by hand in Blender and then exported to a statues file with a script that Wheels made, i.e. each barrier is a separate object .jm. I think the script has been posted on here somewhere.
The main reason for doing it this way is to be able to render lightmaps for the terrain and other objects in Blender. IMO it is also quicker in some situations.

Aha, that's almost what I though, some blender-wizard stuff. Thanks for posting, if I ever get around to learn blender, I'll probably try to learn that!


98% sure its this DDMX tutorial that he is referencing.

viewtopic.php?f=11&t=523
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haggqvist
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Re: Losail WIP

Postby haggqvist » Mon Apr 06, 2015 5:40 pm

Nope. This post by WHEELS is what I was referring to.
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Benjii_D
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Re: Losail WIP

Postby Benjii_D » Mon Apr 06, 2015 7:02 pm

Thanks both of you! I'm really interested in looking at those .blends if you decide to release them!

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haggqvist
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Re: Losail WIP

Postby haggqvist » Mon Apr 06, 2015 7:36 pm

The .blend file along with all the other source files for Losail was added here a few hours ago.
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Faltsu
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Re: Losail WIP

Postby Faltsu » Sun Jul 19, 2015 8:40 pm

Hey haggvist, i saw yesterday that 2014 mxgp hyvinkää was on 1 server so i was wondering have u made that allso and where can i get it?
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Wahlamt
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Re: Losail WIP

Postby Wahlamt » Sun Jul 19, 2015 9:02 pm

Faltsu wrote:Hey haggvist, i saw yesterday that 2014 mxgp hyvinkää was on 1 server so i was wondering have u made that allso and where can i get it?

Storkenmxs server? I have it on mine (<-) and it is the unfinished version he released in another topic, so you can download it. I'm considering trying to add statues since decals and terrain seems to be done. However I won't have time for a while.

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Re: Losail WIP

Postby conceptgraffmxs » Mon Jul 20, 2015 1:58 am

love this track man really realistic very quality :D


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