So you mean riding the track with erode on and then saving the dispmap?DJ wrote:Add --erode 0.2 to the target line in the MX Sim shortcut. It can be any number up to 1 if you want. Thing is, the shadows are no longer updated, so its a bit hard to do it unless you re-render the shadows every few laps.Used erode, how? Please elaborate.
Mxsim and rough terrain
Re: Mxsim and rough terrain
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Re: Mxsim and rough terrain
You guys gotta remember, DDMX and I are from Ohio, it does not get rough here. Now sand tracks do, but not Ohio dirt.
Re: Mxsim and rough terrain
dude, go to Ponca or Loretta's, now that is some rough stuff.ddmx488 wrote:This is probably the roughest I've ever seen a track in real life. I'm not sure a lap around a track in mxs with these bumps would be a smart idea.
Re: Mxsim and rough terrain
I've been to lorettas, but that track has nothing on log road at an area qualifier, or even Red bud on the race on the sunday after the national.
Re: Mxsim and rough terrain
Lol I know where you are talking about . Not even sandy. Damn ddmx don't go to EssexLUKE2851 wrote:jesus, where i live that would be considered normal, ive rode much rougher at my local trackddmx488 wrote:This is probably the roughest I've ever seen a track in real life. I'm not sure a lap around a track in mxs with these bumps would be a smart idea.
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Voutare wrote:That would have been funny if I got it the first time, but I had to read it a couple times over.
Re: Mxsim and rough terrain
u know v3Nx
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Re: Mxsim and rough terrain
Sorry for bringing this back up, but how do you save the disp map? From the editor?Shadow wrote:So you mean riding the track with erode on and then saving the dispmap?DJ wrote:Add --erode 0.2 to the target line in the MX Sim shortcut. It can be any number up to 1 if you want. Thing is, the shadows are no longer updated, so its a bit hard to do it unless you re-render the shadows every few laps.Used erode, how? Please elaborate.
Re: Mxsim and rough terrain
there's a save button in the editor. I think it's just above zoom
Those who possess strength have also known adversity.
Re: Mxsim and rough terrain
Well I mean, so you save it, exit, enter again, ride a few laps and then repeat?
Re: Mxsim and rough terrain
Well you can do the laps all in one session but it's gonna be one long ride then
I think I've logged close to 50-60 hours worth of riding using erode on a track I'm working on now. It's best to use a low value on the erode and ride more laps than to use higher value and less laps. the bike tends to just dig holes on high erode. I've used something like 0.09 or as little as 0.06 when making a track rough.
Oh and remember that the shading doesn't automatically update so you'll need to set the brush strength to 0 and zoom out far enough to cover the whole track and click your mouse to get the ruts to show.
I think I've logged close to 50-60 hours worth of riding using erode on a track I'm working on now. It's best to use a low value on the erode and ride more laps than to use higher value and less laps. the bike tends to just dig holes on high erode. I've used something like 0.09 or as little as 0.06 when making a track rough.
Oh and remember that the shading doesn't automatically update so you'll need to set the brush strength to 0 and zoom out far enough to cover the whole track and click your mouse to get the ruts to show.
Those who possess strength have also known adversity.
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Re: Mxsim and rough terrain
haha ddmx you should not come to the netherlands then, there are all the tracks like valkenswaard and lierop
Re: Mxsim and rough terrain
yeh DDMX thats nothing dude untill you goto a sand track...
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Re: Mxsim and rough terrain
OMG, you should see my local track, Haywire, or more like HAy bale wire! lol.ddmx wrote:This is probably the roughest I've ever seen a track in real life. I'm not sure a lap around a track in mxs with these bumps would be a smart idea.