Mxsim and rough terrain

All about making tracks for MX Simulator
Shadow
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Re: Mxsim and rough terrain

Post by Shadow »

DJ wrote:
Used erode, how? Please elaborate.
Add --erode 0.2 to the target line in the MX Sim shortcut. It can be any number up to 1 if you want. Thing is, the shadows are no longer updated, so its a bit hard to do it unless you re-render the shadows every few laps.
So you mean riding the track with erode on and then saving the dispmap?
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DJ99X
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Re: Mxsim and rough terrain

Post by DJ99X »

Yeah
TerrorTodd
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Re: Mxsim and rough terrain

Post by TerrorTodd »

You guys gotta remember, DDMX and I are from Ohio, it does not get rough here. Now sand tracks do, but not Ohio dirt.
iMoto156
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Re: Mxsim and rough terrain

Post by iMoto156 »

ddmx488 wrote:This is probably the roughest I've ever seen a track in real life. I'm not sure a lap around a track in mxs with these bumps would be a smart idea.

dude, go to Ponca or Loretta's, now that is some rough stuff.
ddmx
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Re: Mxsim and rough terrain

Post by ddmx »

I've been to lorettas, but that track has nothing on log road at an area qualifier, or even Red bud on the race on the sunday after the national.
v3Nx
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Re: Mxsim and rough terrain

Post by v3Nx »

LUKE2851 wrote:
ddmx488 wrote:This is probably the roughest I've ever seen a track in real life. I'm not sure a lap around a track in mxs with these bumps would be a smart idea.
http://www.youtube.com/v/vfKHNv18zGM
jesus, where i live that would be considered normal, ive rode much rougher at my local track :wink:
Lol I know where you are talking about ;). Not even sandy. Damn ddmx don't go to Essex :P
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LuKe
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Re: Mxsim and rough terrain

Post by LuKe »

u know v3Nx :wink:
Mbutler183
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Re: Mxsim and rough terrain

Post by Mbutler183 »

http://vimeo.com/2866284
now thats rough...
excuse the crap riding, old vid.
Alec250f
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Re: Mxsim and rough terrain

Post by Alec250f »

Shadow wrote:
DJ wrote:
Used erode, how? Please elaborate.
Add --erode 0.2 to the target line in the MX Sim shortcut. It can be any number up to 1 if you want. Thing is, the shadows are no longer updated, so its a bit hard to do it unless you re-render the shadows every few laps.
So you mean riding the track with erode on and then saving the dispmap?
Sorry for bringing this back up, but how do you save the disp map? From the editor?
Shadow
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Re: Mxsim and rough terrain

Post by Shadow »

there's a save button in the editor. I think it's just above zoom
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Alec250f
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Re: Mxsim and rough terrain

Post by Alec250f »

Well I mean, so you save it, exit, enter again, ride a few laps and then repeat?
Shadow
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Re: Mxsim and rough terrain

Post by Shadow »

Well you can do the laps all in one session but it's gonna be one long ride then :lol:

I think I've logged close to 50-60 hours worth of riding using erode on a track I'm working on now. It's best to use a low value on the erode and ride more laps than to use higher value and less laps. the bike tends to just dig holes on high erode. I've used something like 0.09 or as little as 0.06 when making a track rough.

Oh and remember that the shading doesn't automatically update so you'll need to set the brush strength to 0 and zoom out far enough to cover the whole track and click your mouse to get the ruts to show.
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Armadijl
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Re: Mxsim and rough terrain

Post by Armadijl »

haha ddmx you should not come to the netherlands then, there are all the tracks like valkenswaard and lierop :P
Mikey
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Re: Mxsim and rough terrain

Post by Mikey »

yeh DDMX thats nothing dude untill you goto a sand track...
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attacker5
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Re: Mxsim and rough terrain

Post by attacker5 »

ddmx wrote:This is probably the roughest I've ever seen a track in real life. I'm not sure a lap around a track in mxs with these bumps would be a smart idea.

OMG, you should see my local track, Haywire, or more like HAy bale wire! lol. :lol:
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