post your tracks for mx sim.

All about making tracks for MX Simulator
Wilson
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Post by Wilson »

Image
Image
3ds max render.ofcourse it dont look like that inagme but its just something to be thinking about.I have ridden it ingame and while it is hard some times i think the pros at the game could easly ride it after a few laps.
Shadow
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Post by Shadow »

Looks pretty sweet! How well do those ruts work?
Image
Those who possess strength have also known adversity.
nickmx
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Post by nickmx »

to me it looks like the ruts would do great but idk
rewrew421
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Post by rewrew421 »

PLEASE WILSON PLEASE FOR MY BIRTHDAY(wich is also christmas :D) LET ME TEST IT xD lol

looks awsome man cant wait for release
D.Eckels #421 "The O-G"
MXF_Popopski
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Post by MXF_Popopski »

When "2008 Anaheim 1 Supercross" becomes available ?
rewrew421
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Post by rewrew421 »

JLV's will be in full release as i understand.
D.Eckels #421 "The O-G"
MXF_Popopski
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Post by MXF_Popopski »

how delete they billboards and Statues ???
jlv
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Post by jlv »

Hold the mouse over what you want to delete and hit delete.
MXF_Popopski
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Post by MXF_Popopski »

My firts track ... It's a replica of Atlanta 2008

Image
toadsix
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Post by toadsix »

looks really good. When are you going to release it?
MXF_Popopski
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Post by MXF_Popopski »

When I will have understood how to make a texture
toadsix
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Post by toadsix »

haha, right on.
nickmx
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Post by nickmx »

yeah very good track popopski, and same for the other tracks
Voutare
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Post by Voutare »

Image

Not anywhere near done. I've got to tweak everything, probably re-do most of the berms and add some extra stuff. (gates, scenery, etc.)
rewrew421
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Post by rewrew421 »

looks really squished, and if you try hard enough you can make 2 rows of gates(i think i havnt tested it but ive seen them mysteriously line up that way before)
D.Eckels #421 "The O-G"
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