Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

Got ruts?

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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

TP:
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Tony el Tigre
Posts: 332
Joined: Wed Dec 07, 2011 4:02 am
Team: TM Factory-Racing
Location: California
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Re: Upcoming Tracks and Track Objects #2

Post by Tony el Tigre »

2013 X-Games Update, don't mind my goon riding and picture quality
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Boblob801
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Re: Upcoming Tracks and Track Objects #2

Post by Boblob801 »

Bro, you need a stadium
Hi
stevo_400exc
Posts: 39
Joined: Sat Jan 16, 2010 11:21 am

Re: Upcoming Tracks and Track Objects #2

Post by stevo_400exc »

Tony el Tigre wrote:2013 X-Games Update, don't mind my goon riding and picture quality
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I just finished making it! :P

Do you mind if I use your stadium from "X-Games 18: Endurocross"?... I'll pm you the dl so you can try it? :)
I put a lot of effort into this and I really want to release it

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ps. I used correct scale (67ft to first turn, 65ft ramp jump etc.)
I was getting low 0:25's, Justin Brayton or someone was getting high 0:23's, so it seems pretty realistic
MotardMatt220
Posts: 1824
Joined: Tue Jun 05, 2012 9:59 pm
Team: Privateer
Location: UK

Re: Upcoming Tracks and Track Objects #2

Post by MotardMatt220 »

There may be problems here
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Tony el Tigre
Posts: 332
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Team: TM Factory-Racing
Location: California
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Re: Upcoming Tracks and Track Objects #2

Post by Tony el Tigre »

MotardMatt220 wrote:There may be problems here
Haha, I don't think there will. I'm usually a nice guy. I'll PM him to figure stuff out
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MotardMatt220
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Re: Upcoming Tracks and Track Objects #2

Post by MotardMatt220 »

Tony el Tigre wrote:
MotardMatt220 wrote:There may be problems here
Haha, I don't think there will. I'm usually a nice guy. I'll PM him to figure stuff out
#Gent!
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ant40c
Posts: 641
Joined: Mon Oct 22, 2012 4:27 pm
Location: FL

Re: Upcoming Tracks and Track Objects #2

Post by ant40c »

how come the decals look more crappy now since you added the stadium? i like the old ones better
stevo_400exc
Posts: 39
Joined: Sat Jan 16, 2010 11:21 am

Re: Upcoming Tracks and Track Objects #2

Post by stevo_400exc »

ant40c wrote:how come the decals look more crappy now since you added the stadium? i like the old ones better
because it's not the same track :lol: .. I'm not real good at decals and stuff yet but I try to make the track ride well, that's my main focus.
I'm working on the EX version as well..

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MotardMatt220
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Re: Upcoming Tracks and Track Objects #2

Post by MotardMatt220 »

stevo, your tracks seem to be really improving!

Before releasing go back and redo the decals, maybe even add shaders! and make sure all the statues are perfect
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stevo_400exc
Posts: 39
Joined: Sat Jan 16, 2010 11:21 am

Re: Upcoming Tracks and Track Objects #2

Post by stevo_400exc »

thanks for the tips matt! yeah I'll keep the tracks for longer and try and improve them :)
MotardMatt220
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Joined: Tue Jun 05, 2012 9:59 pm
Team: Privateer
Location: UK

Re: Upcoming Tracks and Track Objects #2

Post by MotardMatt220 »

no worries, PM me if you need any help!
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checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Made a good bit more progress. I think I'm about out of space which means decaling these last couple tracks (and cleaning up the others a TAD. A few small terrain tweaks on the older tracks and this will be out for everyone to play around on. Environment will be empty simply because there isn't much space to do anything, but should be some fun playing. Tracks all (besides the 2 new SX and outdoor that don't have decals yet) have timing gates. All will for release.

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